Puppets and Independence

Bricktoktoe

Chieftain
Joined
May 13, 2020
Messages
1
Introduction

What I have wanted for a considerable time (Though probably been posted in the past I do not know) is the chance to set up puppet states when capturing cities. Rather than the barge and charge usual way, giving more choices. Which varies game play. The general thrust of my idea is to essentially have that sort of cold war idea. Where from a previous war you can capture several nations and put them to your will. Another feature, should be to make them prioritise certain tasks, e.g military, science, culture and so on. There should also be an option to release the said puppet when desired, earning a diplomacy point possibly? Or just simply a nation that will have good will towards you.

Benefits

The benefits should range from: gold, wonder bonuses (if within their territory), less warmonger points, joint projects exclusively available to overlord and subject, Combat bonuses with in their territory, use of military facilities and ability to construct silos, airbases and forts, new organisations (e.g an example Warsaw Pact sort of idea, from a new central bank which could tighten them to your nation), levy troops, seize wealth, population relocation, seize industry, economic union, ability to use client state/satellite states votes in world congress; to push your agendas and possibly score that diplomatic victory. Or whether to use them as buffer states for military purposes, say you can not keep the loyalty. So you then use this as a substitute.

Drawbacks

More common uprisings, loyalty easily degrades by doing actions which act to the detriment of the country e.g seizing their wealth, taking their industry and so on. It gives you the choice to risk a possible outright rebellion, or even turn them towards independence. Then you would need to send the troops in, should you desire to maintain that state. Spy activities to ''raise independence sentiments'', which would then mean you would have to devote resources to defending them from subterfuge. Another draw back would possibly be, not sending aid after a disaster. Which then again raises this independence sentiment. Immigration away from the nation (I know this is not a feature but if it were would be excellent idea) which you would need to instruct your puppet to build a border fence (which decreases people leaving)


Progression


For it to be relevant - for all ages. It should change with the times, as a client state of the old era will of course vary from say a satellite state in the future. As time progresses, it should start of quite basic, they should give you only gold. But as your technology and culture advance, more choices should come into play, as stated earlier maybe a central bank, or space projects.

Independence

An independence bar should exist, from 1 to 100. A 100 being an absolute desire for independence - which will cause the government to openly declare independence or at least fight for it. Upon gaining independence the owner should lose a diplomacy victory point (As it would be a massive blow to prestige). Should you also be the one to grant their Independence should have a reward, maybe a prestige point? Or just a future ally to rely on with good relations.
 
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