The gold cost for points in the Modern Age is way too cheap. It is very easy to make 2k+ gold per turn regardless of civ. Unless the intent of this mod is to easily allow players to purchase points, I think the cost should be significantly increased (I assume the values can be edited in the mod file, so I might test it out with various values myself). Just based off of how much the buildings cost on standard speed, how much more potent the points are the earlier it is in the game, and how much gold income I usually make, I think these values might be more balanced: Antiquity: 600; Exploration: 1200; Modern: 2400. Influence varies wildly depending on your civ, but maybe one third of these values for influence; 200, 400, 800. I don't usually focus on influence since even without trying I always make enough to support or reject everything I want, and take all city states. Influence is also a much more powerful resource than gold. You could find something in the game that scales with age to maybe get a baseline for what your costs should be, such as upgrade to city cost for gold, and befriend independent power for influence. Is one point worth a single city upgrade (base cost) or more? Is one point worth a single befriend independent power or more? I hope my advice helps. This mod is a neat idea.