Purchasable attribute points

Purchasable attribute points 1.1

izica

Chieftain
Joined
Feb 25, 2025
Messages
51
This mod allows you to buy Leader attribute points with Gold and Influence.

Current costs:

Gold:
Antiquity 400
Exploration 800
Modern 1200

Influence:
Antiquity 300
Exploration 600
Modern 900
 
The gold cost for points in the Modern Age is way too cheap. It is very easy to make 2k+ gold per turn regardless of civ. Unless the intent of this mod is to easily allow players to purchase points, I think the cost should be significantly increased (I assume the values can be edited in the mod file, so I might test it out with various values myself). Just based off of how much the buildings cost on standard speed, how much more potent the points are the earlier it is in the game, and how much gold income I usually make, I think these values might be more balanced: Antiquity: 600; Exploration: 1200; Modern: 2400. Influence varies wildly depending on your civ, but maybe one third of these values for influence; 200, 400, 800. I don't usually focus on influence since even without trying I always make enough to support or reject everything I want, and take all city states. Influence is also a much more powerful resource than gold. You could find something in the game that scales with age to maybe get a baseline for what your costs should be, such as upgrade to city cost for gold, and befriend independent power for influence. Is one point worth a single city upgrade (base cost) or more? Is one point worth a single befriend independent power or more? I hope my advice helps. This mod is a neat idea.
 
The gold cost for points in the Modern Age is way too cheap. It is very easy to make 2k+ gold per turn regardless of civ. Unless the intent of this mod is to easily allow players to purchase points, I think the cost should be significantly increased (I assume the values can be edited in the mod file, so I might test it out with various values myself). Just based off of how much the buildings cost on standard speed, how much more potent the points are the earlier it is in the game, and how much gold income I usually make, I think these values might be more balanced: Antiquity: 600; Exploration: 1200; Modern: 2400. Influence varies wildly depending on your civ, but maybe one third of these values for influence; 200, 400, 800. I don't usually focus on influence since even without trying I always make enough to support or reject everything I want, and take all city states. Influence is also a much more powerful resource than gold. You could find something in the game that scales with age to maybe get a baseline for what your costs should be, such as upgrade to city cost for gold, and befriend independent power for influence. Is one point worth a single city upgrade (base cost) or more? Is one point worth a single befriend independent power or more? I hope my advice helps. This mod is a neat idea.
I am going to try something a bit heavy for my first test: Gold 1000, 2000, 3000. Influence 500, 1000, 1500.

I will let you know how balanced I think it feels. It is important to stress that wildcard points and points in general are extremely powerful in the Antiquity age.
 
I agree that the cost should be meaningful - in Antiquity, I aimed for it to be about the same as buying first or second a city. I also support increasing the cost in later ages and possibly moving to a progressive scale that reflects how many points the player already owns
 
I am going to try something a bit heavy for my first test: Gold 1000, 2000, 3000. Influence 500, 1000, 1500.

I will let you know how balanced I think it feels. It is important to stress that wildcard points and points in general are extremely powerful in the Antiquity age.

I think these values are still too low. Since patch 1.2 it's easy to make 100 influence each turn with hub towns.

I wish the attributes themselves were better balanced. Some are amazing some are nearly worthless.
 
I think these values are still too low. Since patch 1.2 it's easy to make 100 influence each turn with hub towns.

I wish the attributes themselves were better balanced. Some are amazing some are nearly worthless.
Yeah, after trying it, without even focusing on influence, I agree they feel too low. Perhaps both gold and influence costs should match? That way you can use the resource you focus on to buy the points, instead of double dipping with both resources.
 
I am going to try something a bit heavy for my first test: Gold 1000, 2000, 3000. Influence 500, 1000, 1500.

I will let you know how balanced I think it feels. It is important to stress that wildcard points and points in general are extremely powerful in the Antiquity age.
This seems okay, but based on what the other user mentioned, perhaps 1000, 2000, 3000 cost would work for both gold and influence. It forces you to focus on one a bit more instead of just using both to constantly buy points.
 
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