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PyScenario: Beta version release

Discussion in 'Rhye's and Fall Modmods' started by Baldyr, Jun 2, 2010.

  1. Baldyr

    Baldyr "Hit It"

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    Since this is not PyScenario related this thread is not the place to get into any specifics. I suggest you take this up in the programming board instead.

    But you edited the Sphinx mod code - making wonders cheaper - into something that will make settlers (units) cheaper? You realize that you're using getBuildingCostMod for this? Try getUnitCostMod instead. ;)
     
  2. Baldyr

    Baldyr "Hit It"

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    New version uploaded in the first post, after a full year without updates! See the change-log for the news. Right now I'm updating the documentation in the main PyScenario thread.

    This may very well be the final version, even though development is formally still in the beta stage. I may, or may not, continue development.
     
  3. Baldyr

    Baldyr "Hit It"

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    So, did anyone test v2.2 yet? Just curious, as the window for fixing any issues is hastily closing... (I will not be within reach of my gaming computer for... the foreseeable future.)
     
  4. Max Crits

    Max Crits Chieftain

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    Unfortunately, it still is possible.
     

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