CyberChrist
You caught my attention
Regarding the EOF file error then I notice you used a mix "\" and "/" in all 3 file paths.
I use the one from BtS Standard file. What i have in that rar file is all i use.
# Load dynamic font icons into the icon map
CvEventInterface.getEventManager().[B]fireEvent[/B]("PreGameStart")
Regarding the EOF file error then I notice you used a mix "\" and "/" in all 3 file paths.
path = "C:\\Program Files\\Civ4\\Beyond the Sword\\Assets"
path = [B]r[/B]"C:\Program Files\Civ4\Beyond the Sword\Assets"
path = "C:/Program Files/Civ4/Beyond the Sword/Assets"
Regarding the CvAppInterface.py error then it could be caused by using a custom DLL. I seem to recall seeing a thread about a modpack/-component here on CFC that had introduced and made hardcoded calls to fireEvent, but I don't remember the name of it atm or any other specifics.
So ... are you by any chance using this (or any other) custom DLL?
EDIT: Ah, so THAT is BUG - heh
Heh heh, no I meant that the fireEvent is from the BUG modNope i do not use any dll.
Ya I've mixed both / and \ with Python, but I tend to use \ on Windows to be safe. Most other languages will barf on / on Windows and insist you use \.
@strategyonly - Can you please post the CvAppInterface.py file that is in your BTS Assets/Python/EntryPoints folder, even though it's the one that came with BTS? And double-check that your CustomAssets folder is truly empty.
return true
szHelp = localText.getText("TXT_KEY_EVENT_HOLY_MOUNTAIN_HELP", ( gc.getBuildingInfo(iBuilding).getTextKey(), gc.getBuildingInfo(iBuilding).getTextKey(), iMinPoints))