I don't know if it's possible but could you have a python event that gets the production, food and commerce values of the plot when you build a route. Then, depending on these values, a certain number of units spawn.
Also, while I'm here, what xml file do you need to change to set when the animals and barbarians start to spawn and how strong they are.
Also also, can you have buildings that disappear a few turns after being built.
Also, while I'm here, what xml file do you need to change to set when the animals and barbarians start to spawn and how strong they are.
Also also, can you have buildings that disappear a few turns after being built.