I am trying to add 4 more unit spawns to the roman spawn, 1 each in greece, anatolia, egypt/levant and north africa.
here is my attempt, added to createstartingunits in RiseAndFall:
and here is what I got:

Can someone point me in the right direction?
here is my attempt, added to createstartingunits in RiseAndFall:
Code:
if (iCiv == iRome):
utils.makeUnit(con.iSettler, iCiv, tPlot, 3)
utils.makeUnit(con.iArcher, iCiv, tPlot, 3)
utils.makeUnit(con.iRomePraetorian, iCiv, tPlot, 1)
tSeaPlot = self.findSeaPlots(tPlot, 1, iCiv)
if (tSeaPlot):
utils.makeUnit(con.iWorkBoat, iCiv, tSeaPlot, 1)
pRome.initUnit(con.iGalley, tSeaPlot[0], tSeaPlot[1], UnitAITypes.UNITAI_ASSAULT_SEA, DirectionTypes.DIRECTION_SOUTH)
pRome.initUnit(con.iGalley, tSeaPlot[0], tSeaPlot[1], UnitAITypes.UNITAI_ASSAULT_SEA, DirectionTypes.DIRECTION_SOUTH)
tLegionPlot1 = utils.squareSearch( (54, 39), (58, 39), utils.outerInvasion, [])#north africa
if (tLegionPlot1):
utils.makeUnit(con.iRomePraetorian, iCiv, tLegionPlot1, 3)
tLegionPlot2 = utils.squareSearch( (65, 36), (73, 38), utils.outerInvasion, [])#egypt
if (tLegionPlot2):
utils.makeUnit(con.iRomePraetorian, iCiv, tLegionPlot2, 3)
tLegionPlot3 = utils.squareSearch( (63, 43), (68, 45), utils.outerInvasion, [])#greece
if (tLegionPlot3):
utils.makeUnit(con.iRomePraetorian, iCiv, tLegionPlot3, 3)
tLegionPlot4 = utils.squareSearch( (69, 40), (72, 44), utils.outerInvasion, [])#anatolia
if (tLegionPlot4):
utils.makeUnit(con.iRomePraetorian, iCiv, tLegionPlot4, 3)
and here is what I got:

Can someone point me in the right direction?