[PYTHON] Simple Game Clock Mod

I have a problem. With both this mod and the "All Clocks Mod", the clock will randomly dissapear and re-appear (I don`t know if it is time or the next turn or what triggers that, but it feels very random). The date text is always there. Anyone knows what might be causing it? (I haven`t touched any files before installing this mod)
 
I'd suggest just using the All Clocks mod - you don't need both of them running.
 
I`m not using both at the same time (which isn`t really even possible). I tried with both of them, separately, and they both gave the same results.
 
Kinseek said:
I tried with both of them, separately, and they both gave the same results.
Yes, there is a 15 second delay from the start of the turn maybe(?) when only the game date displays.. then the real clock/elapsed timer kick in. It's very easy to change, but I kind of like the feel of it.

In the very first post, the first part of code, just change
Code:
if (g_iTimeTextCounter >= 30.0):
with
Code:
if (g_iTimeTextCounter >= 15.0:
 
I changed the 30 to a 15 yet i get a disappearing clock too. i cleared my cache and tried to start a new game too. on and off, on and off. i want the clock to stay and hang out for a bit. any help?
 
Neither of those clock mods work for me. I have the improved domestic advisor and it works fine. Both of these screen mods are in the same place. I have cleared my cache. I have even followed your instructions for changing the delay (in case I was just being impatient!) but I still just get the standard game year displayed. Any help would be nice but thanks for the advisor anyways! :)
 
sinaarrgghh said:
Neither of those clock mods work for me. I have the improved domestic advisor and it works fine. Both of these screen mods are in the same place. I have cleared my cache. I have even followed your instructions for changing the delay (in case I was just being impatient!) but I still just get the standard game year displayed. Any help would be nice but thanks for the advisor anyways! :)

Did you enable the clock in the options menu?
 
sinaarrgghh said:
Errr... No! :blush: Man do I feel like an idiot! :lol: Thanks for that.

I asked that question right off, because I did the exact same thing. I probably cleared my cache and restarted the game a half-dozen times before I realized it. :lol:
 
neither clock or domestic work for me, in custom assests folder, and yes my clock is on, and yes i did the same thing, restarted a couple times lol. i tried with and without the reaslism mod aswel, no good there either.
the clock isnt CRUCIAL to me as im windowed (to avoid CTD"S) but the domestic one is of great interest to me, so please help!!! :D

thanks
 
I'm having an interesting problem with this mod. I downloaded and installed it and when I loaded a game it came up with a black screen, informed me I had lost, and that the game was waiting for other civilizations. The only keys I could get to work were Ctr-L so I loaded a different game and got the same thing.

One thing of note, when I tried loading a saved game using Rhye's Earth 18 civ mod the game worked fine. The mod did not work but I assume thats due to different directories.

I loaded this file into the Screens directory as was stated. Prior I checked the directory and it was entirely empty. BTW, I downloaded your zipped file and did not make the changes myself. I'm not a programmer.

Any suggestions?
 
homegrown & (others if you care)

I modified your mod slightly to also add the actual turn number just before the date. I'm at work now and can't check it out, but I'll post a screenie of it tonite unless someone beats me to it.

This is mainly requested by SGer's in order to only play 10 turns. It's rough trying to remember the dates when they changed since [c3c]

EDIT::::deleted due to idiocy
 
Very Nice addition...Turn number!

I did a modification on this mod myself. As the above person reported, I had a problem with the clock not showing up for the first ~30 seconds of every turn.

My solution was to simply make it so there was no "off" state for the clock, so that at all times it would display both the time and the Year. Presto, the problem of the vanishing clock was solved!

As those who use this mod are unlikely to want the Clock to be turned off at any point this is a great solution!

I will have to add the Turn counter too now! That's just too cool!
 
Tubby Rower said:
This is mainly requested by SGer's in order to only play 10 turns. It's rough trying to remember the dates when they changed since [c3c]

Thanks, I've been getting tired of keeping track of turns. Plus I'm not for sure how many players have messed their turn count up out of confusion. Thanks again Tubby, this is much appreciated.:goodjob:

FexFX said:
I did a modification on this mod myself. As the above person reported, I had a problem with the clock not showing up for the first ~30 seconds of every turn.

Do you mind stating how you did it? I suck at python though I am trying to learn it. Any help or explanations would be very appreciated.:)
 
deleted due to idiocy
 
deleted due to idiocy
 
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