Random Unit Names Mod
By: TheLopez
Last Updated 06/09/06
Version: v0.5.2
Patch Compatibility: v1.52, 1.61
MP Compatible: ?
Download Mod v0.5.2
Description:
This mod will give any unit created in the game a unique name. The current
version of this mod can generate over well to many names to count. There are
two ways to use this mod. The first is to just call the getRandomName method
which will return just that, a random name. The second and new way to use this
mod is to use the getRandomCivilizationName passing in the civilization type ID
number. This mod should NOT be used as a stand-alone mod. You should just use
the RandomNameUtils.py file instead. The other files are just used to show
how the RandomNameUtils.py can be used.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Random Unit Names
4) Load the game.
5) Then play as normal.
-----Version Information-----
-----v0.5.x------
- Tweaked the Japan names so they don't always produce really long names
- Added random name generation support for all of the original civilizations
included in the original game. If someone wants to add other names they will
have to do it themselves
.
-----v0.4------
- Forked off the mercenaries mod random name generation code
- Stripped the mercenary specific code from the mod
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
By: TheLopez
Last Updated 06/09/06
Version: v0.5.2
Patch Compatibility: v1.52, 1.61
MP Compatible: ?
Download Mod v0.5.2
Description:
This mod will give any unit created in the game a unique name. The current
version of this mod can generate over well to many names to count. There are
two ways to use this mod. The first is to just call the getRandomName method
which will return just that, a random name. The second and new way to use this
mod is to use the getRandomCivilizationName passing in the civilization type ID
number. This mod should NOT be used as a stand-alone mod. You should just use
the RandomNameUtils.py file instead. The other files are just used to show
how the RandomNameUtils.py can be used.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Random Unit Names
4) Load the game.
5) Then play as normal.
-----Version Information-----
-----v0.5.x------
- Tweaked the Japan names so they don't always produce really long names
- Added random name generation support for all of the original civilizations
included in the original game. If someone wants to add other names they will
have to do it themselves

Spoiler :
-----v0.4------
- Forked off the mercenaries mod random name generation code
- Stripped the mercenary specific code from the mod
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format