XetrO
Chieftain
Maybe someone had already the same idea, but I didn't want to read all posts ;-)
Ok. Imagine a Civ, lets call them Imperilists. This has for example 15 cities (Capital, city2, city3, city4,...city15.) Now their capital or another city is taken from another civ. This should have the effect, that some cities start a Rebellion, a completely new civ should be created (schism)(let's call them Rebels) and this new civ should be founded from let's say city4, city5 and city6 (they should get this citys immediately).
Questions:
1.) Is it possible to establish a completely new civ without placing a city (previously when creating the scenario) of them somewhere in the edge of the map?
2.) How can I specify exactly which cities should belong to the Rebels (city4-6 in the example), and how do I do it that they get this cities? (placing a unit on the same square where the city is doesn't seem to work)
Thanks for any answers, advices and so on. Maybe someone else has questions related to this, they are also welcome here!
Ok. Imagine a Civ, lets call them Imperilists. This has for example 15 cities (Capital, city2, city3, city4,...city15.) Now their capital or another city is taken from another civ. This should have the effect, that some cities start a Rebellion, a completely new civ should be created (schism)(let's call them Rebels) and this new civ should be founded from let's say city4, city5 and city6 (they should get this citys immediately).
Questions:
1.) Is it possible to establish a completely new civ without placing a city (previously when creating the scenario) of them somewhere in the edge of the map?
2.) How can I specify exactly which cities should belong to the Rebels (city4-6 in the example), and how do I do it that they get this cities? (placing a unit on the same square where the city is doesn't seem to work)
Thanks for any answers, advices and so on. Maybe someone else has questions related to this, they are also welcome here!