Q: Regarding Civs and Buildings.

Despair888

Warlord
Joined
Oct 14, 2004
Messages
173
Just have a couple questions here. Ive played twice but
wondering a few things.

I play as Germany most of the time. But are there certain
buildings that are helpful for certain Civs? If so, mind telling
me which help which the most? Sorry if that confused you :D

Basically, what buildings are good for what Civs. Are certain
governments only good for certain civs or strats?

Incase a Germany Player reads this, whats the best strategy to
start off with?

Thanks a bunch in advance.
 
The Germans are a very good early rushing civ, because they start with the neccessary techs to build Archers and Spearmen, and only one tech away from Swordsmen.

Buildings-wise, libraries and universities are very important because the Germans get them at half-price. However, as with other civs, markets, banks, factories, etc. are important too, just that libraries and universities are more important than if another civ was played.

Government analysis:

Anarchy - Sucks
Despotism - What you are stuck with. Best with many units and cities.
Monarchy - Best early heavy warring government.
Republic - IMO the best government. It has all the important benefits of Democracy, and can withstand limited to medium warring.
Democracy - Best peacetime government, but comes too late. Collapses under war.
Feudalism - Good when you have a lot of small towns, and leans toward war.
Communism - Good for big empires. No war weariness means war is not a problem.
Fascism - Using the worker speed boost to speed rail construction is one of the benefits of Fascism. It is a very good government for preparing for war, and attacking, but doesn't do very well in occupying captured lands. The pop loss from switching to it hurts too.

Welcome to CFC! [party]
 
Despair888 said:
Just have a couple questions here. Ive played twice but
wondering a few things.

I play as Germany most of the time. But are there certain
buildings that are helpful for certain Civs? If so, mind telling
me which help which the most? Sorry if that confused you :D

Basically, what buildings are good for what Civs. Are certain
governments only good for certain civs or strats?

Incase a Germany Player reads this, whats the best strategy to
start off with?

Thanks a bunch in advance.

There are no buildings that are just for one civ, but there are buildings for different styles. For instance, if you are a "builder" and don't like war, you probably won't need barracks in almost all of your cities. If you go to war often, temples won't help a lot. ;)

As I said, there are no buildings that are good for civs, but for your playing style. However, some traits discount buildings. If you play as Militaristic (like the Germans), Barracks and Walls cost half price than if you were non-Militaristic. If you were Scientific (also the Germans), you get half price Libraries, Universities, and Research Labs.

About a starting strategy: there is really none for each civ. It's all about how you want to play the game. :goodjob:
 
Ultimately, later in the game I typically have built most buildings in most cities, but remember that buildings cost $$ to maintain so make sure you have the income to support it. As mentioned, Scientific civs get Scientific buildings at half price, Religious civs get religious buildings at half price (Temples, Cathedrals).

Depending on your situation, a frequent build order is:

Temple->Courthouse->Market->Library
or for Scientific
Library->Courthouse->Market->Temple

Barracks in there for big producing cities if you are building up your troops.

Temples to increase your culture (expand city borders 10 turns after you build them) and happiness. Courthouse in those cities more than ~5 tiles from your capitol (and eventually every city except your capitol and your Forbidden Palace city) to reduce corruption. Libraries increase your culture too, which is why they are great for Scientific civs to build early.

One of the keys to paying for all these buildings is roads. Make sure that each city's citizens are working tiles that have roads on them for the extra commerce. I like to make sure that I have just over 1 worker per city (not that they are sticking to one city, just that workers are THAT important). Less so for Industrial civs.
 
So what if My Civ is Militaristic and Religous? Just asking
since you said not to build temples if my Civ was warring
a lot.

Thanks everyone. helped me out a bunch.
EDIT: What are shields for? Never relaly understood them.
 
Cool. Thanks.

Oh yeah. Is playing online fun? What's it like. How long
do games take? Thanks.
 
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