Qsc16-Rome Results and Strategy Discussion

Any chance that someone from the scoring committee could describe how the General Assess column was created? I think that this classification in a large way determines which group a player was placed. What were the specific things being looked at here.

For example (or rather, more to the point) when it says "weak" what characteristics were looked at? This is apparently based on something other than score because there were players in the weak group 5 that did better score-wise than players in the powerful group 2. Was this solely based on irrigating the deer? Something else? I want to know what to improve. I've reread the quick start strategies again and again. What else should I be looking at to get out of group 5?
 
Hi Bremp,

You did exceptionally well in QSC15 and QSC16 and your final score in GOTM16 is great. :goodjob: :goodjob: :goodjob:

It would be really nice, if you could include timelines to your QSC submissions. I am sure a lot of people, not only me, would like to learn how you achieved your great results.

Thanks in advance

Ronald
 
Originally posted by ControlFreak
Any chance that someone ... could describe how the General Assess column was created?

Well, that is one of many simple flags that get created when the games or scored and it sort of an overall impression of what seems to be going on in the game when the file is opened and the map situation is examined. I apologize for the weak term but that is meant to be "Not a distinctly strong indication of being either a builder, warmonger, special gambit, distinctive, or other moderate approach." Weak just fits in the space better.

When we score the games, first they are run through a map stat utility and then the units and towns are tabulated. We also look at the timelines for hints of what each player thinks they may be doing.

One general compliment for all players is that just in two months of doing this we are seeing a significant increase in the number of players who do things in their timelines that say things like "Ok, here's the plan for the next 20 to 30 turns." etc.

The "Weak" assessment does not get used alone to develop the groups.

Something that stands out between the more powerful games and the less powerful games is that you have to be committed to what you are doing to really dominate the strategy that you choose. The moderates may be in fine shape to keep from losing the game, but the players that push to extremely successful strategies in specific areas do seem to do much better overall.

I am going totally from memory here, but I seem to recall that DaveMcW's game was a powerful example of Archer based military power that puts him in a position to expand with a stick without stimulating his GA earlier than planned. There were also several examples of dedicated builder games.

Each time I review the QSC games I learn something through comparison of what seems to work well and what seems work less well.

My advocated approach to this process is for players to look for two or three other games that seem to be alot like yours (sort of like the groupings process but be more specific). Don't look at you game individually or you may miss the big picture. Once you have your peers grouped together you can either use the game info all on your own or you can contact these peers that you have chosen (or that you all have chosen each other by default) and look for common things that you seem to be doing. Then look for a group of two or three games that seem to be a lot alike but that score alot higher in the QSC than your group did. The published groupings are designed to help you do this but are not absolute in any way.

Once you can pick out the differences between your games and games that you might want to play, DO NOT try to memorize the difference in the build orders and pretend that this memorized sequence will give you the winning strategy. Use what you see in the games to help you develop decision rules that let you play the higher level game when those choices are the right choices to make. This way you can extend what you know to lots of other game situations.

If you can group the games together in terms of what you think they are doing well or what you think they may have in common you are already 75% of the way towards playing a better game that will let you have a lot more fun.
 
Thanks for the elaboration Cracker.

Much more research to be done on my part.
 
jeffelammar, don't feel too bad i took last place & i graciously accepted the "Not so happy camper" award. (world record?) I see that i have an awful lot to learn...
 
HighlandWarrior,

I have to ask you if you built no improvements on purpose or if this was because the documentation for the game did not make this seem important enough.

In each of the past two months we have had several players who only build perhaps one or two improvements in the QSC period. Sometimes this is strategy driven, but other times I get the impression taht we may not emphasize how important it is for each player to define the role for each of the early cities that get founded and then to build the right improvements to support that role.

If you look at Qsc15-Russia you will see that the “Not So Happy Camper” award for building the fewest number of buildings or improvements went to Midnightwatchman, Borealis and mikellos who only built "No buildings at all", one granary, and one temple respectively but this month mikellos was spankin' em and was up in 3rd place overall.
 
It was not on purpose, i have only played about 10 games total, first time on emperor. I'm a very disorganized civ3 player...gotm17 is a little better one of my citys has a defined role...
 
Originally posted by Ronald
Hi Bremp,

You did exceptionally well in QSC15 and QSC16 and your final score in GOTM16 is great. :goodjob: :goodjob: :goodjob:

It would be really nice, if you could include timelines to your QSC submissions. I am sure a lot of people, not only me, would like to learn how you achieved your great results.

Thanks Ronald :)

It was my fault, I could be 7th with a timeline in QSC16 :(, but I did it for QSC17 :). I already posted it in the right thread ;).
 
I finished much better then I thought I would.

Congratulations to the top players, nicely played :goodjob: :D

So irrigating the Deer did that much?
I didn't realize that, I needed the shields for the wonders I was building so I needed the shields, and I moved my settler 1 tile just to get the deer from the start.
 
For some strange reasons, I thought that this thread is about the Results for GOTM16, then I click on the link and realize that it is just the QSC.:( Any idea on what is delaying the result of GOTM16?;) I'm just curious... that's all; you don't have to answer that.
 
The results are being worked on as we speak. They will be posted soon. There were a few delays this month that cost us a few days trying to get some problems with the submissions sorted out.

So please be patient and your patience will be rewarded. :)
 
Congratulations to all, especially to our pacesetters. Thank you, Cracker, for all of the number crunching that you did and the extra effort that went into bringing us those neatly packaged results. I had been anticipating the QSC results for a while, and just now saw them. What a surprise that they've been out for a week already! I guess I was just watching the homepage for a tip that they had been released.

Cracker, or anyone else who knows, when are the QSC17 timelines and savegame files due? I checked the GOTM homepage, and saw that the GOTM is due by March 31st, but did not see a date for the QSC. Sorry if it is in plain sight and I just missed it.... I haven't even started playing the Carthage game, but hope to start soon! Hope I'm not too late for the QSC deadline.
 
Originally posted by JonathanValjean
Cracker, or anyone else who knows, when are the QSC17 timelines and savegame files due? I checked the GOTM homepage, and saw that the GOTM is due by March 31st, but did not see a date for the QSC. Sorry if it is in plain sight and I just missed it.... I haven't even started playing the Carthage game, but hope to start soon! Hope I'm not too late for the QSC deadline.

The QSC is due at the 20th of each month.
 
Thanks, Moonsinger. I was assuming it was the 20th since last month's was due on the 20th. I wanted to make sure, however, because the due date was the 15th in January. By the way, you are a great player, and I can't wait to see how you did in last month's GOTM (well, to be sure). ;)
 
According to this page the due date is the 15th of the month. But it might just be an out of date page, I don't know.
 
According to this page for GOTM17, it is prior to March 20th, 2003.

Quick Start Challenge: If you would like to participate in the optional QSC portion of the GOTM competitions you will need to prepare a timeline of events covering the details of your game and your decisions up to the end of the 1000bc turn. To particpate in the QSC, you must submit your timeline and a copy of your 1000bc save file to quick_start@civfanatics.net prior to March 20th, 2003. If you would like more details on how the QSC event is processed as a separate competitive learning event, you may view the QSC Information Pages.
 
Jonathan,

You're welcome.:)
 
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