Gaius Octavius
Deity
- Joined
- Jul 28, 2006
- Messages
- 4,016
City stockpiles can be both great fun and a great pain. I remember in Destiny, you had both a national (regional) and city stockpile. This made things interesting because if you founded a city far away (e.g. a colony on another continent) you couldn't just start building anything straightaway because the city began with no resources. It was reminiscent of real colonization in that the people were "on their own" until they started harvesting local resources.
The downside was that, apart from this, it was simply a pain. Cities that weren't directly connected to each other but had a third one in between would have to have their resources moved periodically, etc., which gave it a little more micromanagement than was needed. So I'm definitely in favor of a national system, even if a small part of the fun is lost, because it's much simpler to code and to use.
The downside was that, apart from this, it was simply a pain. Cities that weren't directly connected to each other but had a third one in between would have to have their resources moved periodically, etc., which gave it a little more micromanagement than was needed. So I'm definitely in favor of a national system, even if a small part of the fun is lost, because it's much simpler to code and to use.