Question about civilizations Characteristics.

Actually Brain, IIRC, your Leaders attitude/personality will effect the gameplay of human players as well. It won't be totally constraining-as I understand it-but there will be penalties for a human player who consistently plays against the personality and preferences of his Civs leader (not sure what that penalty is, yet, but a few possibilities come to mind!)

Yours,
Aussie_Lurker.
 
Aussie_Lurker said:
Actually Brain, IIRC, your Leaders attitude/personality will effect the gameplay of human players as well. It won't be totally constraining-as I understand it-but there will be penalties for a human player who consistently plays against the personality and preferences of his Civs leader (not sure what that penalty is, yet, but a few possibilities come to mind!)
So how would you formalize, in terms of game elements, a statement such as "Ghandi won't go to war without a good reason"? What's a "good reason"? would a player playing Ghandi be penalized for going to war at all?
 
I really wouldn't know, Brain, but I assume that Firaxis have managed to do it-and that it has worked during Playtesting. At its heart, I think it just means that Ghandi will 'urge' the player to pursue peace during diplomatic contacts-wherever possible-and will frown on you if you go to war in anything but defence (either of oneself or ones allies) and if you break your agreements.
Please note, though, that this part is speculation, we will have to wait for more info before we know for certain.

Yours,
Aussie_Lurker.
 
I still not completely comfortable with this concept.

In C3C if you were a builder or a warmonger you could do either tactic with any civ. It may be slightly more difficult but not really.

Now if you want to be monger then you better play an aggressive civ, or it will bite you in the butt. And on the other hand if you are aggressive and dont go for conquest, will you be punished?

I don't usally pick my win path until I am many turns in, get a feel for my location, what & where my opponents are and how my position is looking. Now it will require that i figure that out before I build my first city.

I will reserve final judgement after my first game.
 
I'd like it to be the way you suggest Aussie, but at the minute I haven't seen any proof that you and Ghandi as your civilizations leader is separate from you as Ghandi your civilizations leader. If, as you suggest, the people of India reacted negatively because they expected you to behave as a peacemaker, then it does make sense.

Part of the "urging" certainly comes from the benefits each leader gives - Ghandi's traits don't give benefits to war machines. That is at least one factor anyway.
 
Look at the first point under AI in the pre-release info. Doesn't sound like a great move to me
 
Actually, IMO, I would say that you actually represent the 'Zietgiest' of your people, not the Leader. However, by choosing a certain leader, you are saying that this is the kind of character you want your nation to have. I see no problems at all with you having problems if you consistently play 'at-odds' to your leader's preferences.

Yours,
Aussie_Lurker.
 
sausnebb said:
Civil disorder is BTW no longer in the game.
http://www.civfanatics.com/civ4/info/#Cities
I read about this.
City Essentials said:
Cities will no longer riot, but unhappy workers will not work. Until you address the problem, it will remain so.
my question is , what is the deference betweeb 'riot' and 'workers will not work' ? looks the same for me. In civil disorder workers will not work , and in 'workers will not work' they will not work :D .
 
In civ 3 when unhappy citizens out numbered happy ones the city went into riot and shut down. In civ 4 unhappy citizens just stop working so there's no more riots just less people working the land.
 
Deep_Blue said:
my question is , what is the deference betweeb 'riot' and 'workers will not work' ? looks the same for me. In civil disorder workers will not work , and in 'workers will not work' they will not work :D .
The difference is that in Civ3 you were okay as long as there were more happy than unhappy citizens, but in Civ4 if you have just one unhappy citizen you loose the production of that citizen right away. On the other hand, if there are more unhappy citizens you just loose the production of those citizens, not the entire city. This will dramatically change the way players manage their hapiness.
 
Brain said:
The difference is that in Civ3 you were okay as long as there were more happy than unhappy citizens, but in Civ4 if you have just one unhappy citizen you loose the production of that citizen right away. On the other hand, if there are more unhappy citizens you just loose the production of those citizens, not the entire city. This will dramatically change the way players manage their hapiness.

So lets say you have a city of size 12 with:
6 :) + 6 :sad:
faces
you will lose half of the production of the city?!
that is going to be harsh.
 
Deep_Blue said:
So lets say you have a city of size 12 with:
6 :) + 6 :sad:
faces
you will lose half of the production of the city?!
that is going to be harsh.
Exactly. That's why I said hapiness management is going to be completely different.
 
It is harsh, but not to me nearly as harsh as the: if you have a size 12 city with 4 :D 3 :) and 5 :sad:, you lose ALL your production for that city-a situation which forced you to check your cities almost on a turn-by-turn basis, to ensure you weren't about to suffer from civil disorder there (though I would still have liked civil disorder to have remained in situations where around 50-75% of your population were unhappy).

Yours,
Aussie_Lurker.
 
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