So as an Eternity player I was thinking about how some aspects of the game don't really scale at all.
So in Eternity, Snail, or the quickest speed it still takes a Warrior four turns lets say to move from one city to the next.
If you think about this it means regardless of game speed a unit goes the same distance in the same number of turns even though in my game 4 turns is supposed to be say 100 yaers while in another game it is 10 years or whatever.
In fact by Civ logic unit movement should be slower in faster paced games....
So my question is: would increasing the terrain movement costs in the XML files allow for a scaling of movement? Is there a minimum one tile per turn a unit can do? Would the approach of altering the movement costs of terrain cause a lot of other issues?
So in Eternity, Snail, or the quickest speed it still takes a Warrior four turns lets say to move from one city to the next.
If you think about this it means regardless of game speed a unit goes the same distance in the same number of turns even though in my game 4 turns is supposed to be say 100 yaers while in another game it is 10 years or whatever.
In fact by Civ logic unit movement should be slower in faster paced games....
So my question is: would increasing the terrain movement costs in the XML files allow for a scaling of movement? Is there a minimum one tile per turn a unit can do? Would the approach of altering the movement costs of terrain cause a lot of other issues?