question about policing

martinuzz

Chieftain
Joined
May 14, 2013
Messages
28
I just built my first town guard.
I noticed, that when I hover over it's policing II upgrade, it says:
-5 crime /turn (city)
-2 crim /turn (plot)
-5 crime /turn (city)
-2 crime /turn (plot)

However, when I hover over the unit, it says:
-5 crime /turn (city)
-3 crime /turn (plot)

Now perhaps I forgot to pay attention in elementary school,

but is not 5 +5 = 10
and 2 + 2 = 4

???

Please enlighten me
 
This was reported a long time ago by several of us. We've been told it's a Display "problem". To this day I don't know if the Promotions stack or not as the answers have been confusing to say the least. And as martinuzz posted the math still does not add up.

Maybe ThunderBrd, ls612, or HydromancerX will stop by and elucidate on the problem so we can All have enlightenment?

JosEPh
 
The problem, in a nutshell, is that the text display mechanism for Property Manipulators is tough to harmonize with the compiling Promotionline mechanism.

The Property Manipulator text display mechanism marches to the beat of its own complex drummer so that it can take into account a wide variety of ways that it must be potentially displayed (-/+ x/round is the simplest display it can generate among many many potential others, ex - the same line of code plugged into the promotion text display could adapt to the complexity of the Property Manipulator tag to account for a display as complex as: +5 crime/round on tiles where crime > 50).

That enormously complicated Property Manipulator display generator was designed before the Promotionline mechanism, so did not have this method to have to take into account, and as a result of how it basically already had its own wide and complex ruleset for determining how to display its own details, it's very difficult to rewrite this so it can compile for the Promotionlines while not destroying everything else it can do... It's a very major overhaul that we really need AIAndy to address but it's understandably at a lower priority than most tasks.

However, effects on units, when processed onto or off of a unit, are handled a bit differently and there's really no way that it is not functioning correctly there (and all playtesting seems to confirm it IS working fine.) It's simply not doing the math for you on the promo display and compiled unit displays properly is all.
 
I've noticed this display problem also. I've tested to upgrade that line and wait a turn, checking the stats in the city before and after and they seem to indeed upgrade properly so it's definitely worth upgrading along that line. Too bad that you cannot promote them with nobles or great generals or something. It would be awesome to have a supercrime fighter. :-)
 
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