Question about Steam and non Steam Mods

Drmanbot

Chieftain
Joined
Jan 13, 2010
Messages
4
Location
Oxford NJ
Hi

This has probably been asked about a million times, but...

There are plenty of wonderful Civ V mods and Civs to play here that are not available on Steam Works Currently. In particular, The Holy Roman and other Civ packs I would love to try. However, Being less than a computer genius, I have no idea how to make them work on a steam version of Civ v. With the works section, its easy. I subscribe, and tah dah, I have a mod. Not so much here.

Can anybody give me any kind of pointers or starting spot where I can wing it on getting some of the cool stuff here to work?

Thanks.

Moderator Action: Moved to C&C.
 
Hello. Well, you could look at the first post on IGE's page (see my signature): there is a manual installation section.

Now there is usually no reason for a mod to not be on Steam. If it isn't on Steam, it's probably that it is no longer maintained and may not be compatible anymore with the recent versions of civ5.
 
Hello. Well, you could look at the first post on IGE's page (see my signature): there is a manual installation section.

Now there is usually no reason for a mod to not be on Steam. If it isn't on Steam, it's probably that it is no longer maintained and may not be compatible anymore with the recent versions of civ5.

Uploading to the old gamespy accounts caused it to crash and not upload into ModBuddy when the file size exceeded a certain MB limit.

Does this occur on the Steam Workshop?
 
Uploading to the old gamespy accounts caused it to crash and not upload into ModBuddy when the file size exceeded a certain MB limit.

Does this occur on the Steam Workshop?
I think the limit is 100MB on Steam. But you're right: it used to be a limit that forced some modders to not upload on Gamespy.

Tutorial :deal: :)?
Err... Thank you but I'll pass, I already have my hands full with my own mods development right now. :D
("Reseed!" really needs that polishing pass given how many nasty surprises civ5 had in stock for me).
Besides, basic tutorials is not really my cup of tea. I do them for my own mods because I have to and I can make them concise since they are specific, but I do not have Whoward's patience and his care for details for example.

However, talking about tutorials, I remember that at some point I asked you for an access to the wiki and you managed to convince the wiki admin to make a move for me. Unfortunately since then I tried to log at different times to add informations but without any success. Now maybe it's my fault, I do not remember clearly but I think at that time I may have waited for too long before I logged/registered. Still, the wiki is really something where I could put valuable informations for modders, even if it's just adding some informations about the most elusive or not very known parts of the API.
 
Err... Thank you but I'll pass, I already have my hands full with my own mods development right now. :D
("Reseed!" really needs that polishing pass given how many nasty surprises civ5 had in stock for me).

Not sure if this is good or bad, but I accept it :D.

Now, speaking about tutorials, I remember that at some point I asked you for an access to the wiki and you managed to convince the wiki admin to make a move for me. Unfortunately since then I tried to log at different times to add informations but without any success. Now maybe it's my fault, I do not remember clearly but I think at that time I may have waited for too long before I logged/registered. Still, the wiki is really something where I could put valuable informations for modders.

Yeah, we had some problems there.
What is currently the main problem? That you cannot log in (there shouldn't be a problem atm)? That you cannot create an account (attention: User name can have max. 8 characters)? That you cannot create/edit pages (account needs email verification to do that)?
 
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