Question about the Great Wall and its effects...

The defense value of city improvements, I think, is used when trying to hit city improvements with bombard units. This is either with air bombard, or with normal bombard after all units have already been red-lined.
I do not know how this works exactly.
 
That is correct, and also the reason why I personally prefer artillery (and missiles, if I get that far) over bombers.

And yes, I see now, at post #29. I missed that. But in my defense, that was meant for Optional, and he missed it too. :)
 
That is correct, and also the reason why I personally prefer artillery (and missiles, if I get that far) over bombers.

And yes, I see now, at post #29. I missed that. But in my defense, that was meant for Optional, and he missed it too. :)

I like to use bombers, even if they do destroy improvements along with hitting defenders, as with the lethal land bombarbment, they can kill the defender in the towns, which saves my ground pounders from taking casualties.
 
Bombers and artillery can be a great combo, red-line all defenders with artillery, bomb them to death with bombers, take the defenseless city with a cavalry:) If you don't care about collateral damage, even better.
 
In vanilla, for both normal attacks and bombardment, the Great Wall only increases the defense of walls. I didn't test air or sea bombardment, though; I'm not exactly sure how walls affect them (nor do I remember what the order is in vanilla).

The Great Wall and difficulty bonuses (testing on monarch) seem to work as I would expect, effectively doubling attack and defense values.
 
Actually... interesting note from the C3C editor...

It appears that both the "doubles defense against barbarians" and "doubles city defenses" flags only apply to the city in which the Great Wall is builty.

That is CRAPPY.
 
Sucky wonder, now you know why everyone hates it.
 
There must be a way to mod it and make it useful once again... just not sure how yet.
 
It gives Walls to towns in Conquests.
 
Actually... interesting note from the C3C editor...

It appears that both the "doubles defense against barbarians" and "doubles city defenses" flags only apply to the city in which the Great Wall is builty.

That is CRAPPY.
I purposely tested outside the city the Great Wall was in, and both bonuses worked as I described in my earlier post.
 
The conquests editor says all it does is double combat vs. barbs and puts walls everywhere , nothing about double city defense.

Building the Wall for it's effects is generally a bad idea - keeping the AI from having it is useful - Greece with the Wall is a pain in the butt, for instance.
 
The conquests editor says all it does is double combat vs. barbs and puts walls everywhere , nothing about double city defense.

Building the Wall for it's effects is generally a bad idea - keeping the AI from having it is useful - Greece with the Wall is a pain in the butt, for instance.

I think this is something to consider for many a wonder... it is not so much what it does for you but rather what it cannot do for your enemies if in you hands. :goodjob:
 
Building the Wall for it's effects is generally a bad idea - keeping the AI from having it is useful - Greece with the Wall is a pain in the butt, for instance.

This is a situation that just screams for catapults. Still a pain, but much less of a pain if everyone is already redlined.
 
Would you perhaps consider building the Great Wall if you were the Germans or the Americans, to have a better chance of a decently timed Golden Age?
The Great Wall can trigger a Golden Age for Militaristic and Industrious civs, so if the Germans built the Great Wall, they've got their Golden Age when they're finishing Copernicus, and America would have one when they're also building Magellan's.
When those civs have to wait until their Unique Unit, they better make some tea first, because they're in for a very long sit. Of course it's also possible to do something in combination with the Pyramids, but that'll be trickier.
 
Back
Top Bottom