I've noticed that when using single-unit graphics (I like them for simplicity) the attack animations are often off. As if the single fighter would be waiting for the other non-existent fighters in the formation to attack. This is most annoying, since the attack happens even when the animation doesn't. This leads to situations where the attacking unit is just standing still and the defender just suddenly dies.
These lines can be found in the unit xml files.
Does the problem occur because the "single-unit graphics" option only alters either one of these definitions instead of both, and so could it be fixed by changing these numbers to 1, or am I totally lost here?
These lines can be found in the unit xml files.
Code:
<iGroupSize>3</iGroupSize>
<iMeleeWaveSize>3</iMeleeWaveSize>
Does the problem occur because the "single-unit graphics" option only alters either one of these definitions instead of both, and so could it be fixed by changing these numbers to 1, or am I totally lost here?