Question about unit animations

Exel

Prince
Joined
Nov 25, 2001
Messages
440
Location
Finland
I've noticed that when using single-unit graphics (I like them for simplicity) the attack animations are often off. As if the single fighter would be waiting for the other non-existent fighters in the formation to attack. This is most annoying, since the attack happens even when the animation doesn't. This leads to situations where the attacking unit is just standing still and the defender just suddenly dies.

These lines can be found in the unit xml files.

Code:
<iGroupSize>3</iGroupSize>
<iMeleeWaveSize>3</iMeleeWaveSize>

Does the problem occur because the "single-unit graphics" option only alters either one of these definitions instead of both, and so could it be fixed by changing these numbers to 1, or am I totally lost here?
 
Exel said:
These lines can be found in the unit xml files.

Code:
<iGroupSize>3</iGroupSize>
<iMeleeWaveSize>3</iMeleeWaveSize>

Does the problem occur because the "single-unit graphics" option only alters either one of these definitions instead of both, and so could it be fixed by changing these numbers to 1, or am I totally lost here?
Yes, I'm pretty sure changing these values to 1 will make it work.

Seems a silly bug to have in though.
 
I think this bug should be reported. Seems simple to fix for the official team.
 
Jecrell said:
I think this bug should be reported. Seems simple to fix for the official team.

Care to tell me where to report it?

I'll try if changing those values manually will correct the problem. I sure hope it does so I can go back to using single unit graphics.
 
Tested it, and the problem is indeed caused by the option changing the value of <iGroupSize> to 1 but leaving the <iMeleeWaveSize> and/or <iRangedWaveSize> to 3.

Now, I'm not sure if this has already been fixed in the patch, since it doesn't work on my comp. But if it isn't, it ought to be fixed asap.

I reported this on the Civfanatics Bug Reports forum, but is there any way to report this to Firaxis directly?
 
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