Question - AI hunting barbarians

Gewar

Chieftain
Joined
Sep 9, 2009
Messages
86
Location
Gdynia - Poland
Is there any easy way to make AI much more likely tu hunt for barbarians empcampments?
Or is there any mod doing it?

I am playing extreamly slow game with raging barbarians, where gold from empcampments is essential for rush buing -> early progression.

Game was fun, until I starting to be far ahaed from other civilizations (5 developed cities, with stable happienes and gold, biggest everything etc. versus max 2 cities same siza as mine for those who have taken liberty)

Also - I don't know, if AI is smart enough to save money for rush buing, so if there is any way to encourage them to do so, I will be very happy to know about it :)

EDIT

I have uploaded to Mod Browser "AI Hunts for gold" experimental mini-mod - if there is anybody, who would like to help me check, if AI is more likely to attack barb camps, I would be very happy :]


v.3 is online - I decided not to change tactical AI and try only flavor changes.
v.2 changes tactical AI and flavors
v.1 changes only tactical AI


my XML:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 3/19/2011 5:49:44 PM -->
<GameData>
<AIMilitaryStrategies>
<Update>
<Set Flavor="50"></Set>
<Where AIMilitaryStrategyType="MILITARYAISTRATEGY_ERADICATE_BARBARIANS" FlavorType="FLAVOR_OFFENSE"/>
</Update>
<Update>
<Set Flavor="50"></Set>
<Where AIMilitaryStrategyType="MILITARYAISTRATEGY_ERADICATE_BARBARIANS" FlavorType="FLAVOR_MOBILE"/>
</Update>
<Update>
<Set Flavor="25"></Set>
<Where AIMilitaryStrategyType="MILITARYAISTRATEGY_ERADICATE_BARBARIANS" FlavorType="FLAVOR_RANGED"/>
</Update>
<Row>
<AIMilitaryStrategyType>MILITARYAISTRATEGY_ERADICATE_BARBARIANS</AIMilitaryStrategyType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>20</Flavor>
</Row>
</AIMilitaryStrategies>
</GameData>
 
AI still not hunt camps. Barb camps still looks like a worker camp, still busy too capture unprotected workers :crazyeye:
 
Thank you.
That is sad.. I think I will try to make more extreeme flavors in the future. For now, I am working on some other stuff.
 
Hi,

I tried to work around same thing. See my mod Joltis AI tweaks. The problem is actually three fold: other things are more important to build than units, workers do not flee from barbarians and units do not protect workers. Units mean in this case warriors, spearmans, etc.

Joltis
 
Hi,

thanks for the info. Right now I am during moding crisis and I hate all mods and I am playng vanila game :P But after that, I will try your mod. Till now, I have been playing WWGD but I am not satisfied with the result.

My tweak was created to test if it have any significant influence on AI. I was trying small amout of changes at once due to scientific method :P

I realized how crusial is hunting on barb-camp and rush buing, when I was plaing extreeme slow game and I has an about 5 times more cities than any AI...
 
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