Gewar
Chieftain
Is there any easy way to make AI much more likely tu hunt for barbarians empcampments?
Or is there any mod doing it?
I am playing extreamly slow game with raging barbarians, where gold from empcampments is essential for rush buing -> early progression.
Game was fun, until I starting to be far ahaed from other civilizations (5 developed cities, with stable happienes and gold, biggest everything etc. versus max 2 cities same siza as mine for those who have taken liberty)
Also - I don't know, if AI is smart enough to save money for rush buing, so if there is any way to encourage them to do so, I will be very happy to know about it
EDIT
I have uploaded to Mod Browser "AI Hunts for gold" experimental mini-mod - if there is anybody, who would like to help me check, if AI is more likely to attack barb camps, I would be very happy :]
v.3 is online - I decided not to change tactical AI and try only flavor changes.
v.2 changes tactical AI and flavors
v.1 changes only tactical AI
my XML:
Or is there any mod doing it?
I am playing extreamly slow game with raging barbarians, where gold from empcampments is essential for rush buing -> early progression.
Game was fun, until I starting to be far ahaed from other civilizations (5 developed cities, with stable happienes and gold, biggest everything etc. versus max 2 cities same siza as mine for those who have taken liberty)
Also - I don't know, if AI is smart enough to save money for rush buing, so if there is any way to encourage them to do so, I will be very happy to know about it

EDIT
I have uploaded to Mod Browser "AI Hunts for gold" experimental mini-mod - if there is anybody, who would like to help me check, if AI is more likely to attack barb camps, I would be very happy :]
v.3 is online - I decided not to change tactical AI and try only flavor changes.
v.2 changes tactical AI and flavors
v.1 changes only tactical AI
my XML:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 3/19/2011 5:49:44 PM -->
<GameData>
<AIMilitaryStrategies>
<Update>
<Set Flavor="50"></Set>
<Where AIMilitaryStrategyType="MILITARYAISTRATEGY_ERADICATE_BARBARIANS" FlavorType="FLAVOR_OFFENSE"/>
</Update>
<Update>
<Set Flavor="50"></Set>
<Where AIMilitaryStrategyType="MILITARYAISTRATEGY_ERADICATE_BARBARIANS" FlavorType="FLAVOR_MOBILE"/>
</Update>
<Update>
<Set Flavor="25"></Set>
<Where AIMilitaryStrategyType="MILITARYAISTRATEGY_ERADICATE_BARBARIANS" FlavorType="FLAVOR_RANGED"/>
</Update>
<Row>
<AIMilitaryStrategyType>MILITARYAISTRATEGY_ERADICATE_BARBARIANS</AIMilitaryStrategyType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>20</Flavor>
</Row>
</AIMilitaryStrategies>
</GameData>