• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Question: Changing Rules Mid-game

Smidgey

Warlord
Joined
Apr 14, 2004
Messages
179
Hey.

Is it possible to change the rules of a game halfway through play?

For example, I am playing on a 32 civ earth map as England and have just colonised Australia and New Zealand. Obviously because they are so far away the corruption is killing me and the constant demands to become a colony, etc.

I was wondering if it would be possible to switch colonies off so that Australia, whilst still costing a lot to keep, will at least be more productive.

Thanks.
 
P.S.

Also, does not giving independence to a colony affect production or only gold?

According to the civilopedia it says 'less productive', but that could mean less productive gold-wise and not hammer-wise.

Thanks.
 
There's no corruption in Civ4, only maintenence (whether this was a good replacement is another story...), so your colonies are costing you money, but are still producing fine.

Unfortunately, I don't think there's a save game editor for BTS (there was one for Vanilla), so you'll have to grin and bear it. Revolting to State Property will remove all colonial maintenence costs. Alternatively, you could move your palace or build the forbidden palace to/in Australia. For future games, the option to switch colonial maintenence off is "No Vassal States"
 
Building the forbidden palace/Versailles won't get rid of the colony maintainence from that contnient. Just the one city you build it in (still reduces distance based maintainence though)
 
I think the game options are hard coded in a save, but I do know most XML rules can be changed as far as unit stats go (you can increase/decrease any unit stats mid-game and it will take effect immediately).

I'm not sure about startup options though.
 
Back
Top Bottom