Question regarding Trade-Routes and Trade-Netowkrs (difficult)

Seraiel

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Hi :) .

I experimented around with Traderoutes and Trade-Networks.

Do I see this right that:

A) A Trade-Route requires a direct city-connection so one city must be able to connect towards another city and if other empires are passed by that open borders with all of those empires are needed.

But:

B) A Trade-Network (resoure-trade, religion-spread) doesn't need open borders so the only thing that could stop someone from getting a certain resourced would be to make sure that every way out of his empire is blocked by a civ and that civ needs to be at war with the intial civ?

I found this to be a very interesting case, because in my test-game I was blocked from Mansa and there was a civ that owned all coastal tiles and I didn't have Astronomy yet. If I canceled the open borders with the blocking civ I only lost my foreign TRs but all resource trades remained. When I declared war on that civ the resource-trades still remained[/b] because the other civ was able to deliver their goods to me, and I guess that they catch my goods otw. and bring them back themselves :eek: .

The only chance to cancel the resource trades was when I declared war on the blocking civ and bribed the civ on the other side also against that civ. Then still the resource-trades with a 3rd civ that also was completely blocked but with which I was as peace came through...

I've attached a savegame in case you wanna test yourself, confirmation on if all of my information was / is right would be nice. The test-game needs BUFFY and has locked modified assets activated but it was easier taking an old game that had that situation instead of world-buildering a new one.

Tia for answers.

[EDIT]

Are there some other criteria? If Trade-Networks don't need open borders, how is it possible that I don't have a trade-network with just one civ (I unfortunately cannot see atm. ) ? The game tells that there is a Trade-Network but the deals get cancelled every turn again and again, renewing after that is possible however...
 

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Hi Seraiel,

Think you must throw in Barbarian cities in the equation. They may be blocking trade by coast.
Or only barb galleys making blockade to AI. They are on and off all the time.

Edit2: Think also there are some delay before TR can establish.
 
Playing without Barbs and the target that I lose the deals with every turn is not at war which is why I'm asking what could make a trade-network be shortly out of function. I'm playing a game in which an AI got Copper traded by another AI (for Clams :rolleyes: ) and atm. that AI has 1 Axe and 1 Spear, with that I could maybe still deal but if it whips 1 Axe / turn now I'm screwed so I need to find a solution, and the only one I can currently think of would be declaring war on the civ that is trading the Copper, but that's not an option as peace with the civ that gets the Copper through trade is also no option...

The Galley is an awesome idea. I conquered a city on that side of the continent and it's still 3T in revolt and could only 1-pop-whip but I could 1-pop-whip an Archer or Chariot and OF into the Galley to then again 1-pop-whip the Galley (city is size 3) . That's actually the best idea 'til now, so ty already Major Tom :) .
 
Hey Seraiel! Resource trades work capital to capital. As long as both capitals are connected to the trade network (closed borders ignore this), blockading resource trades won't work.

If you want to cut off a nation from all its resource trades, you need to surround its capital with units. Pillaging roads around the capital might also work, but rivers and lakes can mess this up.

I mean, the method of cutting of the AI from trades depends on the map. Sometimes it might be easier to pillage border roads and blockade all its ports.
 
Thx for the info Bibor :) .

I got my situation solved, I pillaged the road leading towards the capital and blockaded the resources directly with a ship (seafood) . Like that the Copper deal got cancelled and I only needed to deal with 2 instead of x Axes :) .
 
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