Seraiel
If you want anything from I please ask in German
- Joined
- Sep 6, 2011
- Messages
- 8,165
Hi
.
I experimented around with Traderoutes and Trade-Networks.
Do I see this right that:
A) A Trade-Route requires a direct city-connection so one city must be able to connect towards another city and if other empires are passed by that open borders with all of those empires are needed.
But:
B) A Trade-Network (resoure-trade, religion-spread) doesn't need open borders so the only thing that could stop someone from getting a certain resourced would be to make sure that every way out of his empire is blocked by a civ and that civ needs to be at war with the intial civ?
I found this to be a very interesting case, because in my test-game I was blocked from Mansa and there was a civ that owned all coastal tiles and I didn't have Astronomy yet. If I canceled the open borders with the blocking civ I only lost my foreign TRs but all resource trades remained. When I declared war on that civ the resource-trades still remained[/b] because the other civ was able to deliver their goods to me, and I guess that they catch my goods otw. and bring them back themselves
.
The only chance to cancel the resource trades was when I declared war on the blocking civ and bribed the civ on the other side also against that civ. Then still the resource-trades with a 3rd civ that also was completely blocked but with which I was as peace came through...
I've attached a savegame in case you wanna test yourself, confirmation on if all of my information was / is right would be nice. The test-game needs BUFFY and has locked modified assets activated but it was easier taking an old game that had that situation instead of world-buildering a new one.
Tia for answers.
[EDIT]
Are there some other criteria? If Trade-Networks don't need open borders, how is it possible that I don't have a trade-network with just one civ (I unfortunately cannot see atm. ) ? The game tells that there is a Trade-Network but the deals get cancelled every turn again and again, renewing after that is possible however...

I experimented around with Traderoutes and Trade-Networks.
Do I see this right that:
A) A Trade-Route requires a direct city-connection so one city must be able to connect towards another city and if other empires are passed by that open borders with all of those empires are needed.
But:
B) A Trade-Network (resoure-trade, religion-spread) doesn't need open borders so the only thing that could stop someone from getting a certain resourced would be to make sure that every way out of his empire is blocked by a civ and that civ needs to be at war with the intial civ?
I found this to be a very interesting case, because in my test-game I was blocked from Mansa and there was a civ that owned all coastal tiles and I didn't have Astronomy yet. If I canceled the open borders with the blocking civ I only lost my foreign TRs but all resource trades remained. When I declared war on that civ the resource-trades still remained[/b] because the other civ was able to deliver their goods to me, and I guess that they catch my goods otw. and bring them back themselves

The only chance to cancel the resource trades was when I declared war on the blocking civ and bribed the civ on the other side also against that civ. Then still the resource-trades with a 3rd civ that also was completely blocked but with which I was as peace came through...
I've attached a savegame in case you wanna test yourself, confirmation on if all of my information was / is right would be nice. The test-game needs BUFFY and has locked modified assets activated but it was easier taking an old game that had that situation instead of world-buildering a new one.
Tia for answers.
[EDIT]
Are there some other criteria? If Trade-Networks don't need open borders, how is it possible that I don't have a trade-network with just one civ (I unfortunately cannot see atm. ) ? The game tells that there is a Trade-Network but the deals get cancelled every turn again and again, renewing after that is possible however...