Patriotic_Fool
The Mitt ©
Hello, this is my first post here, but I've spent quite a bit of time reading on all the articles here. Very interesting stuff, but I've come across a snag in my gameplay. I was hoping you could help me out!
Also: India/Babylon are my countries, Prince difficulty, huge map, continents or pangea
1) Money
The biggest problem I have when going vertical is money. I usually have to give away what few spare resources I have to trade for gold, to buy research agreements. In my last game, I auctioned off everything I had (minus my cities) to buy a few decent troops to fend off an attack. Throughout the game, I was BARELY surviving through the happiness/money factors.
2) Happiness
I've tried going vertical with Nebuchadnezzar and Gandhi. With Nebby, I had a ridiculous amount of GS's, and I had a hefty science boost in the early game (used scientist for academy). As time went on, I ended up having to constantly trade or buy luxuries to keep my pathetically low pop happy. I'd build a happy building, and gold cost goes in the negative.
3) Population or production
Should I choose to hit the pop button, and focus on farms and such for my 3 or 4 cities, or should I try to crank out buildings? Sometimes I wonder if it's better to get the hospital in 10 turns, rather than the pop in 10 and hospital in 20.
4) Openings
The past few games I've been going tradition (for the opener), and going through the liberty tree, ending with rationalism. Any suggestions?
My strategy is to rush tech and attack later on in the game. Usually around the Industrial era, but sometimes modern times too. If there are no threats, I'll even wait till nukes. It usually works, my handful of high-tech units crush all opposition. An alternative is to just get science victory, but I prefer nukes..
Sorry for the long post, ANYTHING you can contribute to help would be enormously appreciated!
Thank you
Also: India/Babylon are my countries, Prince difficulty, huge map, continents or pangea
1) Money
The biggest problem I have when going vertical is money. I usually have to give away what few spare resources I have to trade for gold, to buy research agreements. In my last game, I auctioned off everything I had (minus my cities) to buy a few decent troops to fend off an attack. Throughout the game, I was BARELY surviving through the happiness/money factors.
2) Happiness
I've tried going vertical with Nebuchadnezzar and Gandhi. With Nebby, I had a ridiculous amount of GS's, and I had a hefty science boost in the early game (used scientist for academy). As time went on, I ended up having to constantly trade or buy luxuries to keep my pathetically low pop happy. I'd build a happy building, and gold cost goes in the negative.
3) Population or production
Should I choose to hit the pop button, and focus on farms and such for my 3 or 4 cities, or should I try to crank out buildings? Sometimes I wonder if it's better to get the hospital in 10 turns, rather than the pop in 10 and hospital in 20.
4) Openings
The past few games I've been going tradition (for the opener), and going through the liberty tree, ending with rationalism. Any suggestions?
My strategy is to rush tech and attack later on in the game. Usually around the Industrial era, but sometimes modern times too. If there are no threats, I'll even wait till nukes. It usually works, my handful of high-tech units crush all opposition. An alternative is to just get science victory, but I prefer nukes..
Sorry for the long post, ANYTHING you can contribute to help would be enormously appreciated!
Thank you
