BlakeTheDrake
Warlord
- Joined
- Jun 27, 2010
- Messages
- 131
I'm planning 'runs' for both of the non-starting civs, and basically planning the development of my starting civ to give them optimal starting conditions. So answer me these questions three...
1: What are the exact limitations and capabilities of Hyborem's Whisper? I've heard that it can't be used to take the Sheaim Capital, while someone else mentioned that you can take THREE cities with it, not just one.
2: When completing the Mercurian Gate, what happens to the units stationed in the converted city? Do they remain unchanged, or are they converted as well?
3: Switching to the Mercurians, your Original Civ becomes your ally - but just how powerful is that alliance? Would it be best to keep them as strong allies, or weaken them before the completion of the gate to make them easy and quick to conquer?
4: What, exactly, 'transfers over' when you switch to another civ? Your tech-tree? Your money? Both, neither?
...how did it wind up as FOUR questions, you ask? Hmm... actually, I don't know...
AAAARGGGH! *falls into chasm*
1: What are the exact limitations and capabilities of Hyborem's Whisper? I've heard that it can't be used to take the Sheaim Capital, while someone else mentioned that you can take THREE cities with it, not just one.
2: When completing the Mercurian Gate, what happens to the units stationed in the converted city? Do they remain unchanged, or are they converted as well?
3: Switching to the Mercurians, your Original Civ becomes your ally - but just how powerful is that alliance? Would it be best to keep them as strong allies, or weaken them before the completion of the gate to make them easy and quick to conquer?
4: What, exactly, 'transfers over' when you switch to another civ? Your tech-tree? Your money? Both, neither?
...how did it wind up as FOUR questions, you ask? Hmm... actually, I don't know...
AAAARGGGH! *falls into chasm*