Questions about Dutch and their start bias

Play the Oceania Map if you have the DLC, its amazing for pirate warfare. I might run one up tonight

I love this map type, currently my 1st game on a standard size, and the fact it has no ice caps/polar regions compared to some other island scripts is nice, it's also different from the Large islands script as it seems to have a more general climate (in my case desert/dry, with a few scattered rivers/lakes, and forests only seem to appear at the equator.

Spread of city states is not as predictable as large islands, although, they seem to favor the top/bottom edge of the map so sometimes they have only "half" their normal land area.

As far as the Dutch go, I will try them at some point again, seeing I am Dutch myself, maybe on a sandstorm map for floodplains.

I think the fact people saying they spawn in jungles, is due to marshes are on grassland and jungles are generally on the equator/grassland zone (even though there's plains underneath jungle, the civilopedia entry is wrong due to an XML typo (which also prevents putting jungle on plains in worldbuilder, however i fixed that with changing 1 word: http://forums.civfanatics.com/showthread.php?t=481941
 
I'm a confessed Dutch lover, even though they kinda stink with their UA being all but destroyed by the changes to cash trade. Anyway...

Turn up the rainfall amounts for better starts, if you don't consider this too gamey. You will get more marshes and more flood plains.

Who knows, you might even get the Dutch dream start- the Civ equivalent of Alexandria, Egypt.
 
I'm a confessed Dutch lover, even though they kinda stink with their UA being all but destroyed by the changes to cash trade. Anyway...
I disagree. With this UA, you can trade the last copy of your lux with a new lux that the AI has a copy. It means every unique lux is worth 6 happiness, provided the AI has something to trade it with. Not to mention doing this cycles your CS quests and WLKD.
 
I like the dutch, but I agree I have had multiple ges with them where there were no flood plains or marsh anywhere on the continent.
Its a bummer because for some reason that is my favorite tile improvement. (I really like the colors ha!)

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I disagree. With this UA, you can trade the last copy of your lux with a new lux that the AI has a copy. It means every unique lux is worth 6 happiness, provided the AI has something to trade it with. Not to mention doing this cycles your CS quests and WLKD.

Yeah, but the UA used to be great. Now its just OK. Remember the days of selling your first two luxes and plopping a second city next to that juicy Mt. Sinai on turn 20? Yeah... the UA is not so good anymore.

The dutch don't play like a trading power anymore, they play like a mid-game naval power or a tall turtle.
 
Yea, Communitas isn't really a great script with the Dutch. Small Continents (or Small Continents Plus) tends to give me decent results with them.

I cannot find small continents plus. I bought the gold edition and I can choose continents plus, pangea plus and some other pluses, but not this one. How to get it?
 
I cannot find small continents plus. I bought the gold edition and I can choose continents plus, pangea plus and some other pluses, but not this one. How to get it?

It's in the Scrambled Continents mappack, I'm afraid.
 
My last full finished game was with the Dutch, King, Sandstorm,large, Culture Victory.

Abundant resources. (I suppose with other settings there's actually more free flood plains as I had lots of wheat tiles instead. In the end I also had about 7 Citrus tiles, with Sun God Pantheon (desert folklore was taken), combined with wheat and a few scattered bananas it worked out (very little jungle however, 1-2 scattered tiles near like 2 cities).

I traded away the last of my luxes all the time, due to all of my Citrus tiles, cause 2 happiness is better then 0 (had ideologies for higher happiness both order tourism bonusses (happiness/other order civs) ) also gave some away to bait the last Civ Japan into open borders for a Concert to win, even tho they had the world ideology freedom due to his focus on congress delegates, the majority of other civs were still Order.

Sandstorm maps are great as it has very long rivers banked by mostly deserts.

I had Petra in capital, along with the Order 5 year plan, so all my Petra Desert hills had +6 production, even more with iron or aluminium.

I was lucky basicly half the civs warred with eachother instead of me as there was a huge mountain range, about 20 or so tiles high/1-4 tiles wide between me and Zulu/Egypt (random personalities tho).

I suppose on higher diffs and lower resource settings, sandstorm can be more unforgiving, but the Dutch might really shine with proper river/floodplain combinations.

Right now I moved up to Emperor (1st since BNW), Boreal, Huge, Germany, Legendary start.
 
Petra city, floodplains, polders = GODLIKE tiles

but marsh polders are also good, especially early game, you get much needed extra food. 4 food tiles are nice because you don't always get the necessary riverline farms as much as you would want.

BUILD SEABEGGARS (from armory/military academy), UPGRADE THEM INTO DESTROYERS

Enjoy ruling the seas, and devastating enemies coastal cities.
 
BUILD SEABEGGARS (from armory/military academy), UPGRADE THEM INTO DESTROYERS

Enjoy ruling the seas, and devastating enemies coastal cities.

Agreed, if your on the right map type with enough for navy to matter, sea beggar come with 3 "free" promotions (coastal raider 1+2 (40% dmg 66% damage as gold vs cities), supply (15 heal outside territory), and prize ships.

So getting them early when you can, and promoted even further via combat/buildings etc, they can really become strong vs both cities and other ships, and later have the bonus destroyers get vs subs and air. :)

Of course they can't hit land units but I think that balances out via other means (frigates/battleships/carriers/missile cruisers)
 
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