Peacemongerer
Prince
1.) Are these particular columns in the XML tables that are unused by the normal game (see below) not functional? The few times I try to use them w/ beliefs, nothing appears to happen and my game often won't even load the XML. I'm also curious as to what exactly these lines would affect.
FaithFromDyingUnits (Like God of War in reverse? I tried to make this an enhancer and it had no effect, even when I added a max range)
PlayerHappiness (I'm assuming this is a flat boost to global happiness for the player adopting it, correct? Tried as an enhancer, didn't work.)
CityStateFriendshipModifier (A one-time influence boost? Haven't tinkered with it yet.)
LandBarbarianConversionPercent (Like Germany's UA? Haven't tried it yet though)
HolyCityYieldChanges (Should work like CityYieldChanges, but only in the Holy City, right? I tried to add this to an enhancer and it didn't work)
I tinkered with a few and absolutely could not get them to work. Is it because they just aren't functional or was it likely something else with the XML?
2.) Can the Spread Distance and Spread Strength be negatively modded? I tried to reduce the distance and strength of spread by putting in negative integers like these:
<SpreadDistanceModifier>-60</SpreadDistanceModifier> (Should reduce distance by 6)
<SpreadStrengthModifier>-34</SpreadStrengthModifier> (Should reduce strength by 2)
Is it just not doable? My only other thought was that I had the enhancer beliefs do other things simultaneously and there's a conflict there. Other lines like CombatModifierEnemyCities will accept negative values and show-up as a negative buff in games, so I'm not sure if the negative integer is the only issue here.
3.) Is there a hard cap on the number of beliefs? I tried adding more beliefs to a mod and while they all seemed like they should have been functional, my game wigged-out on me on load and said "Too late to found a pantheon", with no beliefs showing-up on the civilopedia screen, which suggests it rejected the XML or something. Anybody looked into this before?
Thanks for any help.
FaithFromDyingUnits (Like God of War in reverse? I tried to make this an enhancer and it had no effect, even when I added a max range)
PlayerHappiness (I'm assuming this is a flat boost to global happiness for the player adopting it, correct? Tried as an enhancer, didn't work.)
CityStateFriendshipModifier (A one-time influence boost? Haven't tinkered with it yet.)
LandBarbarianConversionPercent (Like Germany's UA? Haven't tried it yet though)
HolyCityYieldChanges (Should work like CityYieldChanges, but only in the Holy City, right? I tried to add this to an enhancer and it didn't work)
I tinkered with a few and absolutely could not get them to work. Is it because they just aren't functional or was it likely something else with the XML?
2.) Can the Spread Distance and Spread Strength be negatively modded? I tried to reduce the distance and strength of spread by putting in negative integers like these:
<SpreadDistanceModifier>-60</SpreadDistanceModifier> (Should reduce distance by 6)
<SpreadStrengthModifier>-34</SpreadStrengthModifier> (Should reduce strength by 2)
Is it just not doable? My only other thought was that I had the enhancer beliefs do other things simultaneously and there's a conflict there. Other lines like CombatModifierEnemyCities will accept negative values and show-up as a negative buff in games, so I'm not sure if the negative integer is the only issue here.
3.) Is there a hard cap on the number of beliefs? I tried adding more beliefs to a mod and while they all seemed like they should have been functional, my game wigged-out on me on load and said "Too late to found a pantheon", with no beliefs showing-up on the civilopedia screen, which suggests it rejected the XML or something. Anybody looked into this before?
Thanks for any help.