JujuLautre
Deity
I believe you can see cities without having trade routes as soon as one party have writing, and thus something to put on the table. Am I wrong ?
My Games\Beyond the Sword\Logs -- no "Mods" in between. Each mod overwrites the others' logs when Civ starts up. Just make sure to grab and PM/post them immediately after you attempt it again.
; Enable the logging system
LoggingEnabled = 1
GenerateCrashDumps?
SynchLog?
[894.359] DBG: Got our last outstanding network ready message! Sending Version Verification! (m_bConnectComplete=true)
[894.546] DBG: Received ID assignment message! Our AppID = 1!
[894.546] DBG: Sending our player info to everyone else
[894.546] DBG: Sending our AppID assignment (ID=1) to everyone else
[894.546] ERR: Trying to join a NULL staging room!
[894.625] DBG: Received player ID Assignment!
AppID=1
NetID=1
[894.968] DBG: Received player ID Assignment!
AppID=0
NetID=0
[909.515] DBG: Got MapScriptAck from NetID 0!
[B][982.812] WRN: Have not received threaded keep alives from NetID 0! Closing connection
[982.812] DBG: Closing the connection for NetID 0! Connection State = 1![/B]
[876.968] DBG: Received ID assignment message! Our AppID = 1!
[876.968] DBG: Sending our player info to everyone else
[876.968] DBG: Sending our AppID assignment (ID=1) to everyone else
[876.968] ERR: Trying to join a NULL staging room!
[877.046] DBG: Received player ID Assignment!
AppID=1
NetID=1
[877.406] DBG: Received player ID Assignment!
AppID=0
NetID=0
[B][889.796] WRN: Our connection to NetID 0 was closed remotely[/B]
[889.796] DBG: Removing connection-level player info for NetID 0 (state=2)
Though would you be interested in the future to set up a time in which I can perhaps attempt to connect to a MP BUG game that you host? Just to see what happens?