Questions about The BUG Mod

BUG includes a fix for the Great Spy icon. I wonder if this is somehow messing up the Spy unit button. Otherwise I don't see what could do it.
 
No idea. I'm not good with all this stuff. xD Just mentioning things and hopefully someday in the near future there'll be a solution.
 
I'm sure this has been asked before in this thread but I really don't want to search through every single page (considering there are a lot of pages in this thread).

I tried playing a LAN game with a friend with the BUG mod but for some reasons we can't see any games when either one of us create one. This also occurs online when I go to internet games. I can't see any games but there are tons of people online, etc.

Anyways, is BUG mod even designed to play on the internet? If so, why doesn't the multiplayer installation work? I'm running the game as the BUG mod (I can unload at the bottom on the menu) but for some reason it doesn't want to work in multiplayer?

Thanks for the help if anyone knows why.

EDIT: I just stumbled upon a thread about multiplayer. Seems my friend doesn't have BAT installed. If it still doesn't work, we'll just go ahead and use buffy, bull, and bug.
 
You must be using the same mod, so if you have BAT and your friend has BUG, it won't work. Note that BUFFY includes both BUG and BULL as-is, so install just BUFFY alone.
 
You must be using the same mod, so if you have BAT and your friend has BUG, it won't work. Note that BUFFY includes both BUG and BULL as-is, so install just BUFFY alone.

That I didn't know :eek:

Well, it seems the problem was that he just had BUG mod while I had all the other mods. Makes sense that it would only work if everyone had the same mods :lol:
 
I noticed in current BUFFY there is a costum game option "Rising Seas" which controls the Global Warming modcomponent's ability to turn flat coastal dessert tiles to water (afaik) - is that option supposed to be there in BULL - as of rev118 with Global Warming activated - too? Because in my merger it definitely doesn't show up.

I also noticed that a few people seem to win by Religious Victory - which I think is a victory condition that is not present in stock BTS. At the very least, I don't see any option for that victory condition, neither in BTS nor in current 001 BUFFY nor in my rev118 BULL x rev519 BBAI. Do you turn it on/off together with Diplo or some other VC or is there just no possibility to turn it off?
 
I noticed in current BUFFY there is a costum game option "Rising Seas" which controls the Global Warming modcomponent's ability to turn flat coastal dessert tiles to water (afaik) - is that option supposed to be there in BULL - as of rev118 with Global Warming activated - too? Because in my merger it definitely doesn't show up.

This should be enabled with _MOD_GWARM. I'll double-check that that is the case. Note that the current Global Warming code is broken and pretty much eliminates the effect.

Edit: It looks fine. It will only appear if you put /D_MOD_GWARM in your makefile's MODFLAGS setting.


AFAIK that means they wont an AP victory vote. It's really a diplomacy vote and has nothing to do with BULL or BUFFY.
 
AP diplo victory, ok.

But for GW: when I say "with Global Warming activated" I mean /D_MOD_GWARM is in my cflag list (I don't use makefiles though, I use VS 2003). I don't have this game option though... If it appears for BULL I guess I broke that myself in the merging process.
And what exactly is broken? I haven't played a single game where I got to any occurance of global warming yet.

edit: I just searched the whole project for #ifdef _MOD_GWARM and only found 2 places:

CvInitCore.cpp:
#ifdef _MOD_GWARM
bugSaveFlag = true;
uiSaveFlag |= BUG_DLL_SAVE_FORMAT;
#endif

and CvDLLWidgetData.cpp (version info)
#ifdef _MOD_GWARM
szBuffer.append(szTempBuffer);
szBuffer.append(gDLL->getText("TXT_KEY_MOD_GWARM"));
#endif

Which simply begs the question: Where is all the Global Warming code, because that doesn't look like much at all.
 
When did you last merge your mod? I merged the BUFFY SVN to the BULL SVN just last weekend. There are definitely more occurrences: CvEnum.h, CvGame.cpp, CvEnumInterface.cpp at least.

I can't find the discussion now (not in the GW thread anyway), but Minor Annoyance said he played around with the numbers and it appears the GW is extremely unlikely to strike on a typical map. He was working on some new formulae, but I don't know how far he got. He hasn't released any changes yet.
 
Odd. I find that when i play vanilla bts i usually have global warming occur around 1980ish, then again I am a heavy user or nukes

You mean without the Global Warming mod? I'm talking only about Minor Annoyance's Global Warming mod which is in BUFFY (and now BULL but disabled by default).
 
dcmort, if you are playing some unaltered version that still has NUKE_WEIGHT not 0 (BTS default: 50) then of course you'll get GW from nukes. Which I find highly illogical (maybe you should get nuclear winters, but not global warming. Nukes aren't that heavy on CO2)
For that simple reason I always play with that variable set to 0. I've yet to play long enough to get nukes though, hasn't happened in a single of my games yet :p
EF was saying that with the GW mod you get no GW, or at least close to none, for most maptypes. Vanilla BTS of course doesn't include that mod.
edit: and as always I'm typing way too slowly.


Anyway, EF, I was talking rev118, BUFFY merging happened rev122. All I was trying to confirm is that while your makefile suggested that Global Warming could be turned on with the cflag, it didn't actually do anything but change the version display simply because only the mentioned 2 fragments were there.
I was thinking I should wait with updating my merger until jdog fixes that endless loop thing or whatever it is that causes these CTDs from the 0.83 BBAI version but I guess since he's travelling I can shove in some BULL-only update too.
 
Yeah, I have no idea how I managed to include only two of the necessary code blocks for the GW Mod in BULL. :confused: I added it for BUFFY since HOF Mod had it, but I clearly intended to add it to BULL directly but didn't finish. Very odd, but now it's rectified as the BUFFY SVN no longer differs from BULL's (and is in fact EOL).
 
What does the icon on the right mean?
you can see the AI's demographics. If you see a beaker, then you can see his tech. If you have the extended option checked, then you can also see if the AI can see your demographics and tech.
 
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