I've bought BTS some time ago and like some of the new stuff.
Overall, I think there is room for improvement so here is a list of my comments and questions:
* Is having a spy in a city helps thwart other spies and make it more expensive?
* How come when my spy identity (nationality) is revealed, it is not a cause for war or bad relations?
* Did quite get corporations - where do the hammers go?
* Anti tank should have bonus against mechanized infantry also (I've been there)
* Preserve Forest
* Planes should not be able to rebase beyond their range - that is the good thing about a carrier
* How exactly resistance is calculcated? Is the size of the army and units matter? How come I have it
even after I eliminiate a civ?
* Air bases in other civs and conducting attacks from there and in there (land units as well)
* Transport should only be able to defend
* Sea blockade?
* Great people: air marshal, sea admiral
* Upgrades should only be available in cities. Cities with Drydock/airport/barracks is cheaper
* air space? recon. over enemy land
* Anti tank units should remain anti-tank and not upgrade for MI
* Workers should be allowed to do some work other than roads outside the cultural borders?
* You can see the spy points of another civ. Should be hidden. You can also deduct who operated against you
by tracking that.
* no collteral damage on and by sea units (including air on sea)
* Dropping a paratrooper is cool graphics - if it could also attack the next turn it would have been great
* Cover units - not for attack like mobile SAM
* Air power is devastating - the computer doesn't use it well and it is too powerful
* Submarine can explore rivals territory without causing war. However, if he has a submarine, he can see you.
Doesn't make sense
* Gunship has combat penalty from crossing river
* If air units are hit, there should be a greater chance of shooting them down. Damage shouldn't matter.
* Spy should have "investigate defenses" mission to investigate city/tile for a attack bonus for X turns
Overall, I think there is room for improvement so here is a list of my comments and questions:
* Is having a spy in a city helps thwart other spies and make it more expensive?
* How come when my spy identity (nationality) is revealed, it is not a cause for war or bad relations?
* Did quite get corporations - where do the hammers go?
* Anti tank should have bonus against mechanized infantry also (I've been there)
* Preserve Forest
* Planes should not be able to rebase beyond their range - that is the good thing about a carrier
* How exactly resistance is calculcated? Is the size of the army and units matter? How come I have it
even after I eliminiate a civ?
* Air bases in other civs and conducting attacks from there and in there (land units as well)
* Transport should only be able to defend
* Sea blockade?
* Great people: air marshal, sea admiral
* Upgrades should only be available in cities. Cities with Drydock/airport/barracks is cheaper
* air space? recon. over enemy land
* Anti tank units should remain anti-tank and not upgrade for MI
* Workers should be allowed to do some work other than roads outside the cultural borders?
* You can see the spy points of another civ. Should be hidden. You can also deduct who operated against you
by tracking that.
* no collteral damage on and by sea units (including air on sea)
* Dropping a paratrooper is cool graphics - if it could also attack the next turn it would have been great
* Cover units - not for attack like mobile SAM
* Air power is devastating - the computer doesn't use it well and it is too powerful
* Submarine can explore rivals territory without causing war. However, if he has a submarine, he can see you.
Doesn't make sense
* Gunship has combat penalty from crossing river
* If air units are hit, there should be a greater chance of shooting them down. Damage shouldn't matter.
* Spy should have "investigate defenses" mission to investigate city/tile for a attack bonus for X turns