I've been playing civ from the halcyon days of civ1 in the early 90's and I reached emperor level in civ2, but there's still some issues bugging me in civ3 that I notice the AI doing differently. Currently playing emperor level - can't quite come to grips with anything higher yet. Yep I've read some threads so redirect me (or forgive me)...
1. early on it's all about expansion fast - and if you're lucky enough to start with a city with some shield tiles - do you mine this to produce a faster settler, or go for a irrigable tile somewhere else? in civ2 the AI choice was mining but it's different here... I notice a popular tactic is for the capital to produce many settlers if possible... but isn't your capital the best to produce wonders cos of the least corruption and therefore most shields generally?
2. do you like building the second city sharing tiles with the mother city? this was a good choice in those days, but nowadays it tends to become a large hindrance in mid to late game when you wish you didn't rape your first two to three cities of tiles. I notice in high level games you guys do a lot of tile sharing - is this in an effort to win by midgame?
3. what about all the civ specialist abilities? agriculture for fast growth? militaristic for quicker elite? religious - does the anarchy bonus really count in the long run of things? romans for their strong sword that I've used for early conquests... heck there was NEVER this much choice in civ2... in civ2 it was all about early defensive units then a few catapults etc and you were regarded the powerhouse
4. being aggressive certainly helped in the old days, but nowadays with all these other methods of victory... heck I just can't bring myself to be nice to opponents
I trade until the opponent is no longer useful, then I just whack them out of the game... wish I can bring myself to living in peace with neighbours - but then I find them walking over a nice resource that I wanted! and luxury is vital for playing emperor or higher in c3c
5. defending cities - better to use bombardment - or just build more spears etc? I tested this one game with many catapult and artillery and they work surprisingly well. Miss the old days where catapult was just an attack of 6
- dunno about you but I find pillaging just 'nasty' and I don't do it - often cos I regret it once I take the city
6. hate spaceship race - I turn it off - but I am intrigued by culture win - but I have never managed to get a city to 20000 culture - probably cos I got so bored of the game by midgame domination that I never bothered - and now with c3c it's even harder to rush wonders unlike c3 where I got a fair amount of leaders to rush them - and O BOY do I miss the old method of cranking up caravans to rush wonders
7. what do you regard as the must get wonders of the game? and the ToA - do you hold off education to max its benefit? Problem with this at emperor level you tend to slack in the science race if you do this. Sometimes I wonder if ToA is useless and one must rather go for GL or something else like pyramids for expansion? At high levels it's sometimes impossible to keep up with the AI 'cheating'. Any opinions are welcome.
Thanks guys.
I keep coming back to civ for its eternal playability. Bah with fps and rpg etc where the appeal comes to an end...
Sandman
1. early on it's all about expansion fast - and if you're lucky enough to start with a city with some shield tiles - do you mine this to produce a faster settler, or go for a irrigable tile somewhere else? in civ2 the AI choice was mining but it's different here... I notice a popular tactic is for the capital to produce many settlers if possible... but isn't your capital the best to produce wonders cos of the least corruption and therefore most shields generally?
2. do you like building the second city sharing tiles with the mother city? this was a good choice in those days, but nowadays it tends to become a large hindrance in mid to late game when you wish you didn't rape your first two to three cities of tiles. I notice in high level games you guys do a lot of tile sharing - is this in an effort to win by midgame?
3. what about all the civ specialist abilities? agriculture for fast growth? militaristic for quicker elite? religious - does the anarchy bonus really count in the long run of things? romans for their strong sword that I've used for early conquests... heck there was NEVER this much choice in civ2... in civ2 it was all about early defensive units then a few catapults etc and you were regarded the powerhouse
4. being aggressive certainly helped in the old days, but nowadays with all these other methods of victory... heck I just can't bring myself to be nice to opponents

5. defending cities - better to use bombardment - or just build more spears etc? I tested this one game with many catapult and artillery and they work surprisingly well. Miss the old days where catapult was just an attack of 6
- dunno about you but I find pillaging just 'nasty' and I don't do it - often cos I regret it once I take the city

6. hate spaceship race - I turn it off - but I am intrigued by culture win - but I have never managed to get a city to 20000 culture - probably cos I got so bored of the game by midgame domination that I never bothered - and now with c3c it's even harder to rush wonders unlike c3 where I got a fair amount of leaders to rush them - and O BOY do I miss the old method of cranking up caravans to rush wonders

7. what do you regard as the must get wonders of the game? and the ToA - do you hold off education to max its benefit? Problem with this at emperor level you tend to slack in the science race if you do this. Sometimes I wonder if ToA is useless and one must rather go for GL or something else like pyramids for expansion? At high levels it's sometimes impossible to keep up with the AI 'cheating'. Any opinions are welcome.
Thanks guys.
I keep coming back to civ for its eternal playability. Bah with fps and rpg etc where the appeal comes to an end...
Sandman