Quick Answers (formerly Newbie Questions)

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Originally posted by MadScot
I don't believe ctrl-J does anything for stack moves in vanilla.

Another thing to watch for, certainly in vanilla, perhaps PTW although I try to avoid it. The game will chain-move units once you have several "j" moves going on.

So if you have a large stack of workers (12 say), and "j" move them all to a polluted tile, and have 6 clear the pollution, then "j" move the rest to the next tile, the other workers may "remember" the "j" move in the future. I've seen workers dancing around all over the place when I've had a lot of pollution.
In that case, the described "fortify all" method comes handy. Just don't forget to "wake all" 6 units with 0mp left later or they become Sleeping Beauties. :)
Though, in the end, it might be easier to manually move each unit...
 
Originally posted by Dianthus
__TIM0__, are you trying to get the AI to attack you in order to trigger an MPP? Did you know that declaring war is not the only way to trigger an MPP? Another way, without compromising your rep, is to :
  1. Declare war on current target AI (while none of your troops are in his/her territory).
  2. Move a single unit, either a defender or a useless one you don't mind losing, into the target AI's territory, preferably next to a city.
  3. Wait for the AI to attack your unit.
    [/list=1]
    As soon as the AI attacks your unit they trigger the MPP. Obviously you don't have to wait for the MPP to be triggered before attacking, but if you need an MPP then you're probably too weak to do your own fighting, right :).
  1. That won't work!!!

    To trigger an MPP you have to be attacked in your own territory.
 
Originally posted by anarres
That won't work!!!

To trigger an MPP you have to be attacked in your own territory.
Ooops. I've had the MPP triggered like this a few times, but it could well have been after I took an enemy city and they tried to take it back, so attacking me in my territory.

Sorry for the confusion __TIMO__
 
Turner_727,

AFAIK the attitude of the civ determines if you can make them move out or declare war. Try demanding until they are furious and then see.

Of course troops in your territory and no RoP are required too.
 
Originally posted by anarres
Turner_727,

AFAIK the attitude of the civ determines if you can make them move out or declare war. Try demanding until they are furious and then see.

Of course troops in your territory and no RoP are required too.

Yup, you're right. Tried that, didn't work.
 
Demand tribute a bunch of times before asking them to leave. That will make the AI utterly furious at you and increse the chance for them to declare war at you. :)

By the way, is this only my own experience, or it's another RNG thingy for the AI to declare war, given a certain degree of bad attitude?
 
If they are furious and you can make the demand to leave or declare war they always declare war, at least in my experience.

Turner, I'm kind of clutching at straws, but I bet if you get the 'polite' version and you ask it (and they agree), next turn you can ask more agressively. Try it and let me know. :)
 
Attitude certainly increases the chances of them declaring war if you tell them to 'get out'.

But, for whether or not you get the options "please, sir, could you leave my land", or the "Get your slimy units out of here or declare war!" options seems to be based more so on how many units (military counts more so than settlers/workers) they have in your territory AND how long they have been in your territory. (and attitude might affect this a little).
 
It seems like AI is more apt to declare war when it gets it's UUs ,
is that true ? In my recent game Spain snick-attacked me
( suicide ) when I'm ( Iroquois ) twice as big as them , I have
cavalry , and they don't have saltpeter :p (proved ) , and overall
they don't have slightest reason to attack me , it seems like
all this started just because they got their Conquistador .
 
Originally posted by anarres
If they are furious and you can make the demand to leave or declare war they always declare war, at least in my experience.

Turner, I'm kind of clutching at straws, but I bet if you get the 'polite' version and you ask it (and they agree), next turn you can ask more agressively. Try it and let me know. :)

I'll try and remember that. Moot point, now. I've chased them out, and they don't like the thought of coming into my territory.

Funny what a SoD of Calvary will do to a nations attitude . . .

@Bamspeedy - It was a spearman and a settler. Even tho they said they were leaving, they kept coming in deeper into my territory.

Things like this really piss me off in the game. They can tell me to get out or declare war, but I can't force them out. I've got three options: Let them through. Take the rep hit and declare war before the 20 turns is through. Or retask units that might be needed elsewhere to escort them out.
 
Originally posted by Turner_727
Things like this really piss me off in the game. They can tell me to get out or declare war, but I can't force them out. I've got three options: Let them through. Take the rep hit and declare war before the 20 turns is through. Or retask units that might be needed elsewhere to escort them out.
AFAIK, exactly the same rules apply to the AI and human as far as ejection from territory is concerned. That is, the same conditions lead to your option to tell them to get them out or declare war as do to your troops being automatically removed if you don't declare war. Try wandering through with your own spearman-settler pair, don't go next to any cities, and you'll often get through if it's not too far.

Of course, when you do manage to eject them, the AI will typically come straight back in, but I guess that's just force of habit.
 
Hate to disagree with you here, Calcador, but it was one sided. My lone calvary unit trying to get thru to the other side of the territory didn't have a chance to move a second time before being kicked out. One single little calvary. (Okay, it could have done a lot of damage.) But the settler and the spearman (which can be just as deadly when used properly) had several turns before it was escorted out of my territory.

Usually I don't let them in too far. I did have quite a bit of space between cities at this point, and I didn't want to let them closer to my city before ejecting them.

I don't have the saves from around that time, but if anyone wants to look at the 4000bc save, I can post that.
 
Turner_727,

Not that I know the answer, but if the AI counts shield valus on offensive units (like it does for other measures of unit strength) then your Cav is 4 times worse than a spear/settler combo. Just a thought...
 
To be honest, anarres, the thought had occured to me too.

Ah, well. They shall soon be dust under my boots, so the point is rather moot, isn't ti? :D
 
@Turner_727: I don't know the exact rules, but surely it's no surprise that the AI considers a cavalry a lot more threatening than a spear/settler combo?

I believe the ejection rules were the subject of a fairly thorough investigation in a thread that was looking at AI 'cheats'. It found no difference between the rules for the AI and the human. As I recall, the ADM values of the units may have been a factor. Closeness to cities also.
 
So I am having serious spam problems with the forum. :( In my options, I have it set to NOT send me an email whenever a thread I'm subscribed to gets a new post. However, it seems like whenever I edit one of my posts, it somehow automatically changes it so that I DO get an email for every post after I make my edit. This becomes a problem when I start getting 30 or 40 emails a day... Is there anyway, short of blocking the Forum at the email end, to stop getting any and all emails from the forum (except, of course from any moderators ;) )?

edit: (somehow, i'll start getting emails for this...) When I check my subscriptions after making an edit, it shows that I have selected email notification. However, if I disable this selection, I end up getting unsubscribed entirely...
 
wildWolverine, go to "User CP", "Edit Options", select "No" for "Use 'Email Notification' by default?".

Note that subscribing to a thread and receiving an email are the same thing, you can't have one without the other.

Also, you should really have posted this in the Site Feedback forum as that is dedicated to site matters. :)
 
Sorry for the posting on the wrong thread... I just want to have them show up in my CP, but not get emails...
 
Note that subscribing to a thread and receiving an email are the same thing, you can't have one without the other.
It sucks, but it's true. :sad:

I get the emails and filter them away somewhere, then use my CP to check threads. Funnily enough I just posted the exact same message to Plux in Site Feedback. :D
 
I don't play very often, and I don't have the rules of this game.

Can you tell me about the signification of the shields in a city?


:confused:


Thank's in advance
 
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