Quick Answers (formerly Newbie Questions)

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I had a question about peace deals. When I've captured a lot of enemy cities, I always get a chance to ask for stuff in exchange for peace. What seems very strange to me, though, is that the losing civ never agrees to give gold per turn (even if it's willing to give me a city or two). I know that there are trust issues behind gpt, but wouldn't it make sense for a losing civ to *want* to give gpt since the money I will lose if *do* attack after the deal is an insentive for me not to attack again? Or am I doing something wrong? Very strange...
 
In this case Houarno, the reason is that they don't have a positive income. An AI will only ever give away gpt up to the amount they make every turn.

Similarly, an AI won't accept a deal from you for more GPT than you are making. (Although I recently found an example of this not being true, it still is in 95% of cases, and in 100% of cases where it matters).
 
anarres,

So, if the other civ is still making money and I ask for a lot less than I make already in a turn, there is a chance they'll pay?
 
Houarno,
I believe what Anarres is saying is that the AI will never give you more GPT than the amount of gold the AI civ makes per turn.
 
Speaker,

I will try to recreate the situation, but as I remember it I could offer less gpt than I was making for a tech and it would be accepted. I could then offer a few gpt more than my income and they would still accept (according to the advisor).

I am 100% sure it happened, since it was so weird to see. I should have taken a screenshot as it's probably a bug (it was in a PBEM game).


Houarno,

chucknra is right, I mean that if the AI is making 4 gold per turn they will only offer you a maximum of 4 gold per turn as part of a trade.
 
re: offering more gpt than current income...
... and make a deal perfect.

Originally posted by anarres
Speaker,

I will try to recreate the situation, but as I remember it I could offer less gpt than I was making for a tech and it would be accepted. I could then offer a few gpt more than my income and they would still accept (according to the advisor).

I am 100% sure it happened, since it was so weird to see. I should have taken a screenshot as it's probably a bug (it was in a PBEM game).


I came across the same thing a couple of times. In a recent game, I wanted to buy a tech and asked "what would you need...". IIRC the ai wanted to get a WM/lump sum/resource combo and I could change that to a gpt payment (though I don't remember if the resource was still included) that was slightly higher than my actual gpt income. Theoretically, the deal would have been accepted by the ai; however, I got the tech from another ai by a -from my point of view- better deal. I could give a tech away to that other civ, thus I did have to pay less gpt.
(I'll inspect my save files to look for that situation - btw, it was in vanilla civ3).
 
Since you can generally just set entertainment and research to zero, offer lots of gpt, and then reset your entertainment and research to the previous values, in practice the limit on how much gpt you can offer is usually irrelevant.
 
But you can only reset sliders in your own turn. So if the Ai comes to you during their turn wanting more gpt than you have you have a problem.

e.g. I have a deal for a luxury from the AI in exchange for 20gpt. The AI offered me the deal 20 turns ago, and I accepted it.

Now I have a bigger civ and the AI wants to renegotiate the deal. If they now want 25gpt, but I only have 20gpt (i.e. I was running a balanced budget with the 20gpt deal included) I have no way to adjust things to free up some extra income. Instead I have to lose the deal, and hope it's still on offer when the next turn comes up and I can initiate the deal.

You may say I should not deal in the AI turn. But sometimes that's the only time the luxury (say) may be available. If I wait till my turn the AI may already have traded it to another AI.
 
Can someone tell me how to combat disease from flood plains?

Thanks,
daufoi
 
DaviddesJ,

If you plan to break your rep and a deal you sometiumes need all the gpt you can get, even to the extent of assigning citizens to work costal/sea tiles without a harbour. I have increased my gpt by 40 or 50 like this in the industial times to get a deal I want. Usually gpt is irrelevant, but about once every 2 games it i.

Anyway, this is getting a bit OT for this thread, I will stop.
 
Hello !

May be I'm asking this quetion again but I can't search for the answer - serching is disabled right now.

So the question is: how many leaders can be in players possession at one time, can my soldiers produce second leader if I already have one ?

I'm playing Civ3 1.29f
Thanks
 
Originally posted by TheDoozer
So the question is: how many leaders can be in players possession at one time, can my soldiers produce second leader if I already have one ?

I'm playing Civ3 1.29f
Thanks
Only 1 at a time. You have to use the current leader before you can get another.
 
You can only ever have 1 leader at a time.

One trick to be able to get more (for example, you are at war and there are no wonders to build) is to generate an army, even if you don't want to use it yet.
 
I have a question about victory locations: With them on, can you set a time limit? Obviously users could abuse this by getting a lead and stalling, but I'd like it if there were an option, so I could have a nice, quick game.

If not, I guess I could set a turn limit, but somehow that doesn't seem as enjoyable.

Edit: Never mind, I see I can set a time limit in the Editor.
 
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