Quick Answers (formerly Newbie Questions)

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Well...

It's not really easy to give a simple answer. Make sure you have your lands improved with a lot of roads (means more commerce and thus gold) and that you've build the proper improvements (i.e. marketplaces and such). Make sure corruption levels aren't too high.

It's also possible that you've 'over-improved' some cities. If you build all improvements in all cities, you're probably wasting a lot of money.

Oh yeah, get out of despotism ;)
 
Make sure you build roads on all your city squares.

Make sure you have marketplaces and banks.

When you can get it, get the Wall Street Small Wonder.

Build Libraries and Universities. This will allow you to devote more $$$ to your treasury.

Get out of despotism asap. Monarchy can come pretty quickly, especially if you pop goody huts and they have the techs in them.

Get to Republic or Democracy quickly, too. These guvs make more money.

Keep a manageable army. If they army gets to big, you start to pay for it. I believe in Rep & Dem you pay for every unit.

HTH

Edit: Yeah, what Shabba said! :)
 
Thanks for the advice. I have "over-improved" my cities -- I guess I'm trying to do too much (Culture AND Military domination) for an early player. Although I'm confused as to which improvements aren't useful. The marketplaces and banks help commercially... If I build Libraries and Universities everywhere, is the goal to lower my scientific research (and hence spend less on it)? How exactly does "Science" at each city work? Meaning, how do scientists affect my research rate? Does each city contribute a certain research value to my civ, and then my overall rate is determined by a gestalt? My apologies for being so inept at Civ3...


Civrules -- Ann Arbor is indeed a great city (a little hectic because of the Art Fair -- although I heard on the radio today that there is PLENTY of parking available (not a chance!). Ha. It will be much more impressive on November 22 (when the no's 1 and 2 teams in the country play for a berth in the Sugar Bowl).... :cool:
 
Originally posted by WillJ


I guess I'll give it a shot in my multiplayer game that I'll start in a little bit. :)


Wait, I used to do that in Civ 2. I'm pretty sure, if I can remember correctly, that that is what happens, just start it up while the other persone starts it up. Nowadays I don't bother and just do hotseat with friends. Hope that helps.
 
Yet another question: In 1960 (right after saving my game), I started a modern war with the Zulu -- because I was using many units, and the Zulu had many cities, the war involved intense micromanagement. However, in about 1970, after the war had ended, and I had turned my attentions elsewhere, the game crashed, w/o me having saved since 1960 (foolish, I know). Is there any Autosave function in Civ 3? Meaning, is there a temp file somewhere with my game saved a later date than 1960?
 
Yes, the default settings save your 5 most recent turns. You can go to the main menu on the top left corner, choose "load game", then find the "autosave" folder along with your saved files. You should be able to find the autosaves in that folder. :)
 
I am trying my first GOTM and want to know what the Treasure Unit does. NO HINTS or TIPS please, just a unit description will suffice. My Civilopedia brings up the worker description.
 
Originally posted by Igmod
I am trying my first GOTM and want to know what the Treasure Unit does. NO HINTS or TIPS please, just a unit description will suffice. My Civilopedia brings up the worker description.
Quoting http://forums.civfanatics.com/showthread.php?s=&threadid=53480
Conquest Class players will have three (3) chest of gold/shields available to them at the beginning of the game. These chests have the ADM statistics of 0/0/1 but cannot move through mountains or jungle. The intent here is to allow you to positions the chest of gold/shields with your settlers to gain an early production boost to support the strategy of your choice. When you use the "disband" command, each chest of gold will deliver you a yield of up to 10 shields that can speed up the production of units and/or improvements in your town(s).
See the thread for more details or PM cracker.
 
Originally posted by wildWolverine
On a related note, I've experimented with operating at different research levels for the entire game, but only achieve victory if the setting is high (>= 80%). Is this because I'm at chieftain (the other civs seem to research very slowly -- difficult to arrange trades)?

Yeah, I think you might even find it easier to play at a higher difficulty level, because the AI players will research at higher rate, and you'll have more trade opportunities. As long as you're willing to monitor the opponents to see when they learn new techs, to trade with them.
 
I'm currently in my second civ game ever -- I'm a little afraid of trying a higher difficulty level, because I can't operate at a surplus rate. Of course this may be because I'm on the Chieftain level (research rate).

So if I fly dangerous combat missions, I'm insane, and can be grounded for mental reasons. However, if I seek to be relieved on grounds of mental reasons, then I must be sane, and am able to fly dangerous combat missions......
 
How do you create the United Nations? I have just finished researching Fission, but the United Nations does not appear as an available improvement to create in any of my cities. I'm virtually certain none of my AI opponents have created it (is there a way I can check to be certain?)? Is there some other requirement that I am unaware of? Not being able to build the United Nations puts a damper on my ability to win by that route...:cool:
 
If you didn't turn on the diplo victory condition on, UN won't be an option for your game. Fission should be the only requirement for UN.

To view great wonders constructed/being constructed, F7. :)
 
by wW:
I'm virtually certain none of my AI opponents have created it (is there a way I can check to be certain?)?
F7 screen tells you about completed wonders; wonders in build progress will be diplayed for known civs (you probably know all civs in modern times).
 
Thanks. Question about the diplomatic victory: How many votes are needed? If I eliminate all but one civilization, and am on good terms w/ the remaining nation, can I still become the leader of the UN?
 
So you can build the UN?

If not, maybe you've already assigned a city to build UN (->again, check F7) or have put the UN in a build-queue *somewhere* (you can't order to build the same wonder in different cities). Then, maybe you've tried to switch production to UN somewhere. That's not possible, if you had got some shields into city's production box by forest-chopping or pop/gold-rushing (in that case, the UN wonder would be "grayed out" in the production list - so I assume you didn't try to switch production).

Diplo win: you need more than 50% of the votes - you can't win by UN if there's just one ai civ (they will always vote for themselves anyways) left.
 
Beaten by Grille.....the shame, the shame....

Picking on one statement you made wW (welcome, too, belatedly)

Originally posted by wildWolverine
How exactly does "Science" at each city work? Meaning, how do scientists affect my research rate? Does each city contribute a certain research value to my civ, and then my overall rate is determined by a gestalt? My apologies for being so inept at Civ3...

I'm going to assume from your question about scientists that you're making the common error of using scietists and taxmen (which the manual kind of encourages, but it's not the most helpful thing you get with the game, unless you have a table with a wobbly leg :))

Never, ever, use specialists (scientists, taxmen or entertainers) if there is a tile the citizen can be used on, unless you are forced by extreme city unhappiness. (OK, 'never ever' is a bit strong, there are some minor exceptions, but not that many)

Specialists contribute NO food, NO shields and only ONE of whatever they specialise in. Even on a relatively poor tile you'll get one of at least a couple of the basics. Especially once you improve the tiles - even a desert will give one of each when irrigated and roaded.

Also, improvements don't affect specialist output. So let's assume you have 50% set for research, and you can either work a 2 commerce tile or make the citizen a scientist. Either way you get one science beaker, but the working citizen also generates an extra commerce (might go to treasury, might go to entertainment, depends on the slider settings) plus maybe food and shields.

If you have a library (+50% science) and a university (+50%) that will convert the working citizen's 1 beaker to 2 beakers. The scientist still only gives one beaker. Clear advantage to the working citizen.

To answer your actual question (sorry to be wordy there):

Each city independently totals all the commerce produced by its citizens.
Each city then independently splits that commerce base into research, entertainment and treasury values, based on the rates you set on the science and entertainment sliders (Treasury gets the balance, of course).
Each city then considers the improvements in the city and factors the base science or treeasury output by the appropriate percentage. I *think* it rounds up but it might not.
The total across your whole civ is then determined by adding all the cities together. This is then added to your treasury, or to the current research beaker total (which you can't see, but is implies by the steady reduction in the turns to the next tech)

This per-city calculation means some odd and/or annoying things happen.

If you have 2 cities with 2 commerce each, you CANNOT set the slider to get 3 beakers for science. You can only get 0 (0 in both cities), 2 (1 in each) or 4 (2 in each). If you adjust the sliders in the early game and look how the science output varies you'll see it's not a smooth variation with the slider, as each city jumps around due to rounding off. Later in the game it's not so noticeable, since you have more cities and higher commerce totals, so the rounding is a lower effect.

The fact that you set a single civ-wide percentage means you sometimes have to compromise. If a core city is perfectly happy (due to lots of improvements - temples etc - but an outlying city is rioting, you may want to increase the entertainment tax to make the rioting city happy. But that creates 'excess' happiness in the core, where it wasn't needed. This is one of the cases where local entertainers in the rioting city IS appropriate.
 
Scientists/taxmen are immune to corruption. So if there is a city far from your capital that really needs happiness (to prevent disorder), and increasing the luxury tax won't help (without it being way too high), then you could make specialists. Sometimes it is better to make a specialist than an entertainer, it depends on how much happiness the city really needs.
 
Thanks a lot for clarifying that point!
 
Where can I find some good multiplayer (not PBEM) oppurtunities? This site's multiplayer forum doesn't seem to be too active, and hooking up with players with the default Gamespy thingie somehow seems uncomfortable to me; you don't know anybody (unless you're lucky), you never know if they're going to drop out of the game, you can't really talk with them (well, you can chat, but it's just not the same as a forum, where you know if they're listening, it's not rushed, you can post files and links, etc.), etc.

I'm not looking for a ladder or anything competitive; I'm basically looking for a more trafficed version of CFC's multiplayer forum. Anybody know a good place for that?

Or an alternative would be to just join my game (see sig). ;) It's only been a bit less than a day since I posted it, but considering no one's even expressed any interest in it yet isn't a good sign, considering I want to start playing ASAP, so that I can get take advantage of the ability to play multiplayer in the summertime (and not as much during the school year). Not to mention that I don't think a multiplayer game has even ever started in the forum. And it's the same with Apolyton.

Also, does this belong in this thread, or should I make a seperate thread about it?
 
Perhaps another civ site will have better multiplayer opportunities. All I do MP wise is PBEM. I'm not a big fan of getting online and playing games. . . Had D2 since it's release, and I've spent maybe two hours on battle.net.
 
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