Originally posted by Oddible
Seeing as how the search function is disabled, I'll throw this question here and see if anyone can point me to a thread or provide info.
It was just brought up in another board the question of what determines the length of time required for non-religious civs to change governments. I recall it mentioned that it has something to do with number of happy/etc. citizens. Is this true and are there other factors?
I also seem to recall someone saying that they butter their citizens up with the luxury slider prior to gov't changes.
Does this help?
Non-religious civs have a 1-8 turns lasting anarchy. Happiness is not important, but number of cities (respectively map size, it's probably OCN related) is. 0-3 turns of anarchy are actually determined by numbers of cities, an "additional" 1-5 turns come totally random.
However, the exact relation between city number and the 0-3 turns phase hasn't been discovered yet (AFAIK).
<edit: btw, on higher levels, it seems like an ai civ's anarchy lenght does not follow this rule>
Check out
this post/thread.
@Daviddes: -> "When to change gov?" Because of the 1-5 turns that are totally random, it's sometimes possible to reduce the required turns of anarchy. If you draw a "bad" number (i.e. 5) when you just decided to change gov from the tech pop-up (either by the "we have learned a new type of gov... change?" thingie or by changing from F6 to F1 screen while choosing new research topic), you could immeditelly "re-new" the anarchy on your turn and hope to get the required lenght of anarchy down.
However, this *feels* exploitiv. Like Gainy bo, I prefer to change gov at the end of my turn (maybe I want to rush something right in that turn) and set the governour to manage moods.
What bothers me on this issue:
Is tech-choice pop-up prior to gov-choice pop-up (might come handy when researching republic at minimum: slip into anarchy 4 turns
before republic is discovered and have it on the gov choice list in time)?
