Ansar_the_King said:
First of all:
Welcome to CFC!
Now, Republic is usually a choice government, given it provides a +1 commerce on every tile that already produces one commerce. Also, are you sure you dont have too many units?, this includes workers too, just incase you dont know. Are all your tiles roaded? And attaching a save using the
Manage Attachments feature at the bottom of the page will help.
Second, never play on huge with one opponent, its not that good of training.
Lastly, I noticed you said you spaced your cities 4 tiles apart, that is not good on any level, a CxxC or CxxxC pattern is good in moderation, but CxxxxC is not good, so better change that too.
Well, thats all I can think of for now, so good luck!
see... now you spoke above my head... all i understood was tile spacing: great CxxC from now on.
Republic? Am I playing that? I just achieved it in the game Despot->Monarchy->Republic.
Oh I also now how to stop a revolt - just turn all tthe unhappy citizens into entertainers... if theres like 5 entertainers then i'' make 1 or 2 scientists... who needs TAXES!!?!? LOL!
well, i liked the huge map (my latest attempt) b/c i am just trying to learn how to build effectively without outside interference... i played it again - now i hav 12 cities and the persian guy contacted me - his warriors ran into my hoplite.
OH! and I can place cities within the squares of the current grid.
thx for the help!
cody_the_genius said:
Welcome to CFC!
Alright here we go.
First off, on city placement, the basic rule of thumb is to make your cities CxxC, where C = city and x = tile. Spacing them too far apart causes corruption, which takes away shields and commerce.
Second, to increase gold, you can change governments. For a lot of gold, switch to republic, but someone else can inform you about that because I'm very bad with republic. I usually use monarchy.
Also, you can use workers to work tiles which will make your make more food, shields, and commerce.
Roads = commerce
Mines = shields
Irrigation = food
Now, a lot of people think commerce is the same thing as gold. It isn't. When managing your cities, some commerce goes to happiness, some goes to science, some goes to your treasury (your actual gold).
Major x-post with Ansar
CxxC - got that. Will make my grid this way now:
CxxxxC
x......x
x......x
x......x
x......x
CxxxxC
to
CxxxxC
x......x
xxxCxx
x......x
x......x
CxxxxC
It doesn't work... I wanted a symmetric grid... - ok ok - i admit it - im ANAL!
anyway i got the idea now.
But your idea:
Roads = commerce
Mines = shields
Irrigation = food
Roads: if i just have a bunch of useless roads, my commerce goes up??
Mines: mines are shields!? OHHhhh... i c... i thot that the citizens make them somehow - like when i zoom in on a city i see unhappy ppl - and they have a shield attached to their icon - i guess that means they are working the mine a bit... makes sense. no?
Irrigation = food. yep, that one i got.
I need gold.
BTW, why is it that "dangerously low" (meaning 0 gold) allows me to continue to play? ... unless it's b/c i m playing the newbie level and it's very "forgiving"??
thx for the help!
vmxa said:
Go to the F1 screen and you can see where the money is going and how much is coming in. I would expect that you have a problem with not making enough income and too much maint and support cost.
You did not say what the sliders are set to, so it could be running with all science and lux and no taxes. If it is being run that way and you are getting a decent interval of break throught, then you do not have a problem, as long as the pop is content.
With large distances on a large map, you can expect to have a fair amount of corruption as well. Once you see what is the expenses, you can maybe cut down on some. Best to just make more money by working rivers, bonus tiles and getting tose towns up to cities.
F1??? cool ... i will try the other keys - thx!
Soldiers are set to? I have them sit in important places "Fortified." - that wat u mean?
CORRUPTION?!?! oh wow... yeah - i HAVE to check the expenses screen - THX!
1) working rivers?? i can do that???
2) bonus tiles? ohhhh... u mean the tiles with things on them - like cows, goats, stacks of hay, metals, etc... yeah - i go there set up a mine but have NO idea if they r helping at all... thx dude!
3) towns to cities? ...isn't that what i am doing? i mean i have them build - asap - barracks, granaries, etc. The little villages with like wine or spice i cant build up - so you must mean what i am doing...
thx a mill!
