Quick Answers / 'Newbie' Questions

Status
Not open for further replies.
in C3C what saves my rep ? declaring war while in my own borders ? or declaring it outside their cities ?

and beside diplomatic victory ,can u benefit from another civ being gracious ti you ?
 
I think they will mention the incident that destroyed your rep. that's how you can know and it will never heal any way yet some times I made GPT deals with a civ or two while all other civs refused to
I even think that the same civ that accepted the GPT deal refused another one because of my rep. I'm not sure though
 
Declaring war outside their borders saves your rep.

Outside diplo victory, there is no benefit from the attitude of a civ (Gracious, Furious, Annoyed, Polite, Cautios), but you get benefits from what reputation you have. So a Furious civ might want to trade GPT with you if your rep is high, but if you suffered a rep hit, not even Gracious civs will want to trade GPT with you.
 
As long as your troops are not in their territory *at the beginning of the turn* it does not matter how you declare.

You will get a slight rep hit if you move your troops in without DoW and then refuse to leave on the interturn.

 
Drool4Res-pect said:
1. I wasn't at war with anybody when I set to war mobilization, I just thought the Russians were about to attack so I swichted, but they never attacked....So thanks but to me basicly, all this advice is usless...
I believe the above advice from Lord Emsworth holds true. You will HAVE to declare war and make peace with/eliminate an AI in order to leave Mobilization mode. :)
 
If I build workers in recently captured cities this workers will have foreign nationality instead of being natives...my first question is if this workers count in the unit support or not.

besides that if they have foreign nationality... are they productive as a worker or as slave?

im playing on C3C 1.22
 
dark_pretender said:
If I build workers in recently captured cities this workers will have foreign nationality instead of being natives...my first question is if this workers count in the unit support or not.

besides that if they have foreign nationality... are they productive as a worker or as slave?

im playing on C3C 1.22


They are slaves, and therefore don't cost any money.

 
1. What would be a good way to chagne the location of your capital.

2. Would changing the location of your capital be an effective way of fighting corruption?
_________________________

I am playing on a huge map, (Monarch level). Choose random player, fighting against everybody. Doing ok, but I've reached a point where I have the most land than any other civ and corruption is rampant in the towns farthest away from my capital. I am geting ready for yet another war, which would conquer towns even further from my capital yet. How can I make those towns productive ones?
 
Ailrickson said:
1. What would be a good way to chagne the location of your capital.
Well, the quick way would be to use a Leader to rush the palace at a new location.
Ailrickson said:
2. Would changing the location of your capital be an effective way of fighting corruption?
Sort of. But the new cities that have lower corruption may not be as productive as the older cities that didn't have corruption before the palace move. You can, of course, build a Forbidden Palace at a location away from your palace, and it will lower the corruption in an area around it. In Vanilla/PTW, it will act as a second Palace. In Conquests, it removes the distance corruption (but not the rank) and lowers the corruption around it, but doesn't remove it like the Palace does.
Ailrickson said:
I am playing on a huge map, (Monarch level). Choose random player, fighting against everybody. Doing ok, but I've reached a point where I have the most land than any other civ and corruption is rampant in the towns farthest away from my capital. I am geting ready for yet another war, which would conquer towns even further from my capital yet. How can I make those towns productive ones?

If you're playing Conquests, I'd irrigate every tile and make the citizens Civil Engineers. This gives you two uncorrupted shields to be used for building improvements. It does not, however, help building units. In that case, you can use Policemen to lower corruption and waste, and this will help a bit. Or you can make Taxmen, and this will give you gold to help rush the units and/or improvements. In Vanilla/PTW, I would just make Taxmen, and get a bit of gold for it.
 
Making taxmen is the technique I was using thus far.

Do taxmen, experts ect... count on the 'foodload' of a town?

I am playing PTW version by the way.
 
Yes, they do. So you want to make sure you're producing enough food to have them. Maxing out your irrigation in that town usually suffices.
 
Do note that in C3 and PTW you only get 1 coin, so if they town is not totally corrupt it may benefit from a market instead. In C3C it is 2 coin and 3 beakers, so it does not take much corruption to make the specialist the way to go.
 
Ailrickson said:
What exactly is the benefit of specialists?


• Produces one coin/beaker
• at the opportunity cost of not working tiles to make shields, commerce and food.
--> shields/commerce only relevant if the city is not corrrupt
--> food is only relevant if you want more workers/settlers or plan to pop-rush (100k).

 
pop-rush?

I had thought that beekers help in your scientific research for more mechs?
But what would be the mechanics (mathematics) behind it? How can I tell if I should takes some coins or some beekers?
 
Pop rush is when you click on the rush project button, causing the project to finish the next turn, but it will cost you a certain amount of gold or citizens.
 
Status
Not open for further replies.
Back
Top Bottom