Quick Answers / 'Newbie' Questions

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Lord Emsworth said:
Do you actually ever pay upkeep for a unit that you build and then disband on the same turn? You don't, do you?


What kind of unit would you build and disband on the same turn. :confused:
 
scloopy said:
What kind of unit would you build and disband on the same turn. :confused:

Ancient Cavalry or Crusaders. You get 1 every 5 turns, and if you are at your unit limit, you would be disbanding them for free shield and improved upkeep (unless you want to disband other units)
 
azzaman333 said:
Ancient Cavalry or Crusaders. You get 1 every 5 turns, and if you are at your unit limit, you would be disbanding them for free shield and improved upkeep (unless you want to disband other units)


I never thought of that, but wish I had. Thanks.
 
scloopy said:
What kind of unit would you build and disband on the same turn. :confused:


Swords in cities with 30+ shields, Explorers in cities with about 20+ shields. To help production elsewhere (Commerce rich, shield low coastal towns; towns in resistence: corrupt towns building settlers ...). All that happens in the Industial age.

 
You can also draft units in Republic/democracy and disband in another town as a type of pop-rushing. There is an article in the War Academy.
 
I posted this question as a new thread like a loser. I didn't even see this until afterward. >_<

What is the standard difficulty level for humans-only multiplayer games in Civ3?
Also: What was/is the standard difficulty level in Civ2, if anyone knows?
 
Lord Emsworth said:
Do you actually ever pay upkeep for a unit that you build and then disband on the same turn? You don't, do you?


You also don't pay upkeep for units that die on the IT. Unit support is assessed at the very start of your turn, at the same time as research is credited, building maintenance assessed, cash goes in your bank account, etc.

On the downside, losing a city on the IT can result in your allowed units going down, resulting in another couple of negative gpt, resulting in unforeseen bankruptcy, resulting in a combat settler being disbanded. Really obscure & frustrating way to have your plans implode.
 
watorrey said:
The difficulty level is set by whoever is hosting the game. There is no standard level.
So, there's no level that is played most often? That's...unexpected. o_O
 
azzaman333 said:
internet games are usually regent, PBEM's are usually Monarch-Emperor, depending on rules and players.
That's what I was looking for! Thanks...and phew. Good thing I'm learning the game on Regent. (Learned on Prince in 1&2)
 
Regent is a nice level to learn the AI. Its where neither the AI or you have advantages, so its fair game. :)
 
Yeah, I learned Civ 1&2 on Prince - still my favourite level in 2, especially for multiplayer. =)
 
Ansar the King said:
Regent is a nice level to learn the AI. Its where neither the AI or you have advantages, so its fair game. :)
Regent is the best level as far as I'm concerned, because of the lack of built in advantages on either side. This means that you can plan and play your game around the limts of the engine, not the AI cheating to make it more difficult for you.
 
Well, usually. ;)

I feel bad when I play a regent game, like my last 20k attempt. It was too easy. Didn't get the 20k win, but still got a cultural one.
 
If I'm feeling in a "cultural" mood and decide to play on Regent, I usually restrict myself to not being allowed to declare war on the AI, so that I don't demolish them overly soon. My "rule" is that I'm only allowed to attack an AI if they declare war on me, and I'm not allowed to try to do anything to directly "provoke" war either. ;)
 
Does anyone know what happened to the ATG scenario that Exsanguination and Kryten (and others) were working on a few years back? The last I heard they were moving over to the CDG Forum, but the threads they've got over there seem to be dead. :(
Has the mod been abandoned?
 
OK, so, lets say theres a city on a 1 tile island- is there ANY POSSIBLE WAY to take it? What I've been doing is forcing a civ to give me that city after a destructive war, then if there's any left, I repeat. It's a long, difficult, and moderatley rude stratedgy, but it works, but I'd rather a more direct approach, are there any?
 
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