Quick Answers / 'Newbie' Questions

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I want to say no, because if you look at the city screen of a town that has resisters, only the non-resisting population requires food.
 
You can't turn resistors into specialists so you can't starve them. Unless there are some unhappy, content or happy citizens. But you'd need a few unresisting citizens to starve the city since resistors don't need food.
 
That's what I mean; if you can get the city to starving, can the resistors starve...I suspect the answer is no but I just wanted to see if anyone knows for sure.
 
Don't the resistors starve in the first place? Say you had 2 happy citizens and 1 resistor and you turned the 2 happy citizens into scientists then the city starves and on the next turn the resistor dies.
 
Welcome SilverBleeder! I'm new like yourself and I can say that the people here are some of the most hospitible and helpful I've ever encountered on the internet. :)

Stick around. This has quickly become one of my favorite boards because of the cool members here. ;) (Tuner, I'm so glad that was just an April fools joke.) :D
 
This is definitely one of those questions asked by inquisitive idiots...

Are the AI incapable of working the land they have even if it is a small plot? Are they hard coded to get more land even when it will get them dead?
 
No. Actually, all the games I've seen have AI developing land faster than I could do, and that was on CHIEFTAIN!

Ok, I tend to take major chances and spread cities way out of my range and then try to fill in. but even at Regent (a couple of games) I can get them hemmed in somewhere if it plays just right.

It is when they are hemmed in to a small area and cannot get anywhere without going through my land that they get majorly stupid and try it again and again no matter what it costs them with war and loss of techs etc.
 
The AI on any level tries to expand and aquire more territory, therefore, if more can't be obtained peacefully they attack to get it. It isn't something that can be avoided in the game that's the way they are programed. It isn't as noticeable on very low levels because of the AI penalty, but if they gauge the strength of the army of the owner of the territory against their own, they will attack to claim more land. And sometimes they don't gauge very well.
 
Ok. that would explain it. I need to start wiping them out on the first try rather than leaving them in place.

I was rather hoping that there was a "build and grow wealthy at home" line in the programming... ah well.
 
Has any one ever seen the AI accept an offer your advisor said before you proposed it that they might not accept or are just getting close?

And what relevence do AI Attitudes have? Do they make it more likely that the AI will refuse generous deals or demand outrageous ones?
 
Just noticed this - but you can't mine/road volcanos?

Had a volcano in my city paremeter, it was inactive. Pop up the city and notice that a citizen is "working" the volcano for just 3 shields. Figured I'd mine and road it, why not?

Put the workers there and no option to road/mine.
 
^ Well, there's a huge hole in volcanoes. So you wouldn't be able to mine or road.

@RulerOfDaPeople:
1) No, I've never seen this happen.
2) It hardly affects how much you gain in proposals. Maybe an extra 15 gold for a tech but that's about it.
 
Just noticed this - but you can't mine/road volcanos?

Had a volcano in my city paremeter, it was inactive. Pop up the city and notice that a citizen is "working" the volcano for just 3 shields. Figured I'd mine and road it, why not?

Put the workers there and no option to road/mine.

It is, fortunately, editable in the editor. I kinda disagree with mining a volcano ("Liquid hot mag-ma!") but a road seems resonable.
 
Has any one ever seen the AI accept an offer your advisor said before you proposed it that they might not accept or are just getting close?

And what relevence do AI Attitudes have? Do they make it more likely that the AI will refuse generous deals or demand outrageous ones?

Firstly, the AI will NEVER accept a proposal unless the advisor says this deal will "probably" be acceptable-even if it's just a single gold off.

I think AI attitudes may have some tiny measure of deal leaway, but not more than a few gold, so it's virtually irrlevant. A polite civ is less likely to declare war on you or sign alliances against you than a furious one, but it isn't for sure. I've had gracious civs attack me for no reason, and even ones with whom I had a Mutual Protection Pact. The single biggest factor is your military power relative to theirs.
 
About volcanoes? Can you play without them in the game? I still don't have Complete but just in case...was wondering
 
About volcanoes? Can you play without them in the game? I still don't have Complete but just in case...was wondering

You can't make a random map that won't have them, but you can turn off volcanos in the editor and change them so you can mine/road them etc. Ie change them into a normal mountain or whatnot, but they'll still look like volcanos unless you mess around with the graphics file.
 
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