money over time increases value, so you want to be on the recieving end of gpt deals, as you will recieve more. ie: give an AI 90 gold, and recieve 5 gpt for 20 turns (an increase of 10 gold over 20 turns.)
but, you won't be able to get gpt if your rep has been trashed, or if the AI's treasury isn't increasing
Yeah, it has worked for me before, but the AI almost never has gpt. And I don't think it understands that having a 5000 gold stash, means you can afford some gpt.
In my experiences, the only time the AI will give you a city is if they are negotiating for peace (ie, losing the war badly and really really want peace.)
I guess nobody I've been at war with has ever wanted peace that bad.
oh, and the AI never trade cities, it is only a one-sided deal in that aspect...
Yeah, I wasn't trying to imply two-sided trade. I get why that would be pointless.
No, but when you get replaceable parts (3 techs into the IA if you beeline for it), their speed doubles. You can also double their speed by switching to fascism, but I wouldn't recommend it.
Ahh! Thanks! That's very good to know!
If they don't have any gpt to trade, they won't trade it. Their gold goes to the same places yours does: research, building maintenance, and unit support, but not lux--they use entertainers instead of the lux slider. Also, they don't build enough workers and build lots of unnecessary buildings, so maintenance costs and a lack of roads reduce their income as well.
That would explain why in the early game they rarely if ever consider even 1 gpt payments.
You can't trade for cities in Conquests--you can only demand them or obtain them in exchange for peace. It's easiest to obtain small, undeveloped, and relatively corrupt cities that don't have resources nearby. They'd be very unlikely to give up a city with saltpeter in its radius.
Hmm, yes, I suppose I was expecting them to be more realistic..... Recall Germany between WWI and WWII? They got land. Land has always been traded like that...
Oh! New question! Does punishment work? I read a few War academy articles on punishment, so let's say I went to Portugal and pounded out their capitol's population with artillery, and left craters where their strategic resources used to be. Does the AI understand the significance of my actions? Will it be more likely to give me wine for free/cheap in the future?
Also: Cartage is a tiny 5 city country, with two of the cities being disconnected from the rest. Now, I asked the Iroquois, Aztecs, and Americans for what money they had in their treasury, and they gave in. Carthage on the other hand seems to be resistant to threats. This could be because they are on a different continent, well-separated from my own, but I don't know... Anyone know why they seem to act so counter-intuitively. Also, when I am weak, the AIs often ask me for tribute, do they do the same for each other.