Quick Answers / 'Newbie' Questions

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If you want a definitive answer, upload a .SAV file or a map screenshot to your post and we'll take a good look.

BTW, I've never seen a worker disappear yet unless you take some action such as adding it to the city.........You wouldn't want to do that if you were trying to build a worker in that city. :)
 
How can I get more citizens in to the city? I tried moving a worker from another city but it just disappeared:cry:

M

let the citizens work the land and produce food? the city grows 1 pop every time the food box is filled.

Assuming an all grassland city-site, a newly founded city will then reach size 2 after 10 turns and size 3 after 20 turns.

The messages you get are most likely a result of cities not growing.
either there isn't enough food around, or you have a specialist in the city. Specialist don't produce food, but still eat.

Take a look in the city view. And maybe post a screen-shot of the city view for us to see.

UPDATE:
I looked at your safe, this picture below describes what I'm talking about.
 

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I'd hoped there was an easy answer to that one...
There is! It's because you only have 1 citizen in Cyrene where you are trying to build a worker! ;)

Logically, if the city were to build the worker, you would have 0 citizens left!.........That does not compute.

City Screen: If you move a laborer from a Viroconium tile within Cyrene's 21-square boundary, you could then take that tile in Cyrene and the city would grow to 2 (eventually) and THEN the worker would be built. ;)
 
Your question kinda got lost in all the posts in between. ;)

Yes, the Sentry command is available to units in C3C. :)

Thank you. I just really like it and count on it to "keep me informed"
 
If you move a citizen from Viroconium, you could then take that tile in Cyrene and your city would grow to 2 (eventually) and then the worker would be generated. ;)

How can I move a citizen? I don't see any way from the UI to do this.

Thanks, M
 
If you want a definitive answer, upload a .SAV file or a map screenshot to your post and we'll take a good look.

BTW, I've never seen a worker disappear yet unless you take some action such as adding it to the city.........You wouldn't want to do that if you were trying to build a worker in that city. :)

I had workers "disappeared" :eek: by the system when I ran out of money. I couldn't afford them so they were removed. better than losing a bowman.
 
How can I move a citizen? I don't see any way from the UI to do this.
It can get confusing between workers and citizens. Workers are built, citizens are added to a city when it grows.

Go to the CITY SCREEN for Viroconium. Click on the irrigated-grassland tile Northeast of the city tile. Exit the City screen. Go to the City screen for Cyrene. Click on the irrigated-grassland tile West of the city tile. Voila, you now have 4 excess food and the Production Box will be filled in 5 turns, then your worker will be built! ;)

I had workers "disappeared" :eek: by the system when I ran out of money. I couldn't afford them so they were removed. better than losing a bowman.
:lol: (Sorry.) The great advantage of playing at Chieftain Level!
 
I generally don't play for score or anything, just for fun. Hence I don't like my empire to get too bloated, so I don't think I would but 4 cities on that rock, the single one at F sounds like a good idea for me. Even thought I won't make use of all those tiles, I will have cultural claim to all of them, and like it was said, if there's a strategic resource there, I will have it. Right now I'm having huge pains because of no saltpeter.
 
Why don't you make sure there IS the resource there FIRST, before you build your Alcatraz!........unless you are planning on exiling an AI there! ;)
 
Why don't you make sure there IS the resource there FIRST, before you build your Alcatraz!.
That would require that he wait until he discover the techs for other resources, and by then the AI will already have colonized it. :P
 
Q: Being new, I have a heck of a time trying to gain technology as fast as the AI so I'm always playing the top slider to optimize for speed. My bottom (lux) slider sits at 0. Am I missing some significant benefit by not moving up the bottom slider?

p.s. This thread rocks. I'm learning more and more tidbits as I weed through the old posts here.
 
@Fiz: it can be a delicate balancing act as money spent on entertainment is money not spent on research. My general tactic is to use the bottom slider if my core cities (The capital city plus the first ring around it) would otherwise have to employ specialists.

If you are playing on the lower levels and finding it difficult to keep up with techs, then my first thought would be to see how many settlers and workers you are building. Mnay players have posted saves in the forums searching for advice-you may want to consider that option.
 
If you are playing on the lower levels and finding it difficult to keep up with techs, then my first thought would be to see how many settlers and workers you are building.
I do crank out a lot of settlers and workers in the beginning trying to make the big land grab.
 
Err. I got a problem (By the way, the dominant AI DID colonize that island before me):

A long long time ago, I was building some wonder somewhere, and another civ finished it first, so to save the tiles I switched to FPalace, planning to switch to a wonder as soon as a useful one was discovered. Unfortunately I forgot all about it, and a city, not too far from my capitol (but not too close either) finished it. I thought "meh, oh well", but after fighting a rigorous defensive war (against 2 AI civs), an offensive fight to capture an American saltpeter city, and then a general campaign against America (the weakest AI on the continent) to get access to coal, I found that Miami is an iron works-capable city. Unfortunately it has very high corruption (after courthouse) so I thought "Forbidden Palace!" but alas I cannot move it. I can't sell it, and I can't re-build it (like the palace). Any solution to this problem? I guess I could move the palace there, but that would take a long time, and leave my capitol pretty vulnerable. Any thoughts?

Edit: I could go communist and build SPHQ, but I didn't get a tech/$ lead on the AI doing that! Of course I could just go for conquest... Maybe that is what I'll do......
 
The only way to rebuild the FP is to disband the city that built it. Then it will be available for build again.
 
Without editing the code, I don't think so. I've never seen anything in the editor that would allow you to add a new trait.
 
That would require that he wait until he discover the techs for other resources, and by then the AI will already have colonized it. :P
I thought I was being diplomatic! :mischief:

Anywhere on the map COULD have a resource, no?.......You can't build a city everywhere(?). Would you prefer to build a city on a deserted frozen mountainous wasteland that requires a harbor to connect to your empire and everything has to be moved by ship, or someplace connected by road with lush grassland, fresh water and bonus resources? I suppose if I knew that saltpeter was going to show up there, it "might" be different........but us humans can't cheat...Err, I mean forsee the future, like the AI. ;)

Also, in my experience, resources usually show up on the mainland, not in Gibraltar..............I guess I'm just for an easy life! :lol:
 
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