Quick Answers / 'Newbie' Questions

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By world settings, I mean anything on the first screen - world size, barbarians, landmass type, water %age, rainfall, temperature, world age.

Choice of player civ and AI civs is the other factor.
 
I may be mistaken, but I believe it is not so much specific choice of civs, but the number of seafaring civs that makes the difference. I.E. a different number of forced coastal start locations. Again, this is only speculation.
 
It may well do - given that the actual civs playing the game is one part of the overall map seed.

Question: if you're trading with an overseas AI (lux for lux+gpt), and they sell their harbour, or their trade route is cut due to a war or another AI's harbour being sold/lost, do you take a rep hit?
 
IIRC, you always take a rep hit if a trade route gets broken prematurly unless the AI you were trading with declares war on you, in which case they get the hit.
 
Hardly fair though. I mean, there was a harbour; then some turns later, there wasn't! And this was a large continent with 4 decent-sized AIs, well after map making, and none of them were at war with each other.
 
Mathias said:
I may be mistaken, but I believe it is not so much specific choice of civs, but the number of seafaring civs that makes the difference. I.E. a different number of forced coastal start locations. Again, this is only speculation.

As far as I know, if you change the number of seafaring civs, or put them in different slots on the startup screen, you get the same map but with different starting locations.
 
eldar said:
Hardly fair though. I mean, there was a harbour; then some turns later, there wasn't! And this was a large continent with 4 decent-sized AIs, well after map making, and none of them were at war with each other.

"Fair" is irrelevent. As far as I know, except in cases of war declaration, the game has no means of assessing fault in cases where trade routes are broken. Fault is always (again, absent a war declaration by one of the trading parties) assumed to belong to the party who has failed to deliver its promised 20 turns of whatever.
 
If I land a 2 knight army (one elite* and one vet) on an AI continent on a hill, and the AI has cav, will they attack it? In my deity (AW :mischief: ?) game I need to pillage a runaway, but only have caravels, so I'm trying to unload a 2 unit army with an additional knight, hopefully that won't get killed. Btw, not sure if they have cav, but probably they do.

Does someone know a formula to figure this out?
 
You should be safe on flat ground, even. In my current AW game, I've had a two-cav-two-war-elephant army down to its last three or four hitpoints on a hill and had a dozen cavs waltz right past it. And I landed a pair of two-WE armies earlier than that with no problems -- those had more hitpoints than your cav armies will, though.

If you have no-AI-patrol turned off, you may get the odd random attack, though (and you can always be bombarded), so make sure you do add the extra units promptly just as insurance.
 
Own said:
If I land a 2 knight army (one elite* and one vet) on an AI continent on a hill, and the AI has cav, will they attack it? ........Does someone know a formula to figure this out?
Playing C3C, I was next to an AI city, with a 3-Gallic Swordsmen-Army at 13 hit points, 2 defensive points per unit = 26 total defense points + 25% Fortification Bonus + 10% Grassland Bonus + Army "Bonus". The AI's Cavalry unit from its city attacked my Army unit....took me by surprise....only lost 3 hit points though!

Yes, it would be useful to know the Rules under which the AI will attack Army units. :)
 
It is not a good plan to leave an army adjacent to a city. First they may have bombardment units and second they could accidently have run into the army.

You see that with the partol enabled, they accidently attack an army. Otherwise I can't recall any full health armies being attack. At least in the sense they came for on purpose. If the army is in a town, that is different.
 
Well in SGOTM 7, and AWD we saw the AI attacking with a cav or two per turn a 3 rifles army, because it had no other target on his continent. So I think that having another target plays big role.
 
Being the only target on a continent is important, yes. I had this in a COTM where my stack under a Cav army was the only target; it was attacked with a single Longbowman :lol:
 
Maybe, I am not convinced though that that was the reason. I say that as I have landed a stack with an army and not had it attacked at all. No other units on the landmass and they had hundreds of units in range, but did nothing.

Once I founded a town, then it is on.
 
I know this is really a stupid question, but I have a game (on a world map made by me), and except a city on a one tile island (I will conquer it with marines) and a city in an island somewhere at the north of Australia I conquered every single city in the world. I just finished a war with the English (England and Persia are the only civs in the world, each of them has 1 city), a war which gave me control of South America, I made peace, loaded 3 Cavs in a Galleon which is going to get to Norwick in 10 turns. So in 11 turns I'll wipe the English and when I'll discover Amphibious War I'll wipe the Persians.

My problem is that after making peace, exactly the next turn I saw a message: "You Win! You achieved a Domination Victory.". The problem is that I wanted to conquer that 2 cities and achieve a Conquest Victory, but I won the game.

1st question: Why I won now by Domination while I had 60% of the land mass several centuries before?
2nd question: To achieve a Conquest Victory I need to continue the game I already won?
 
1. Did you get cities for peace, or was it just cultural expansion that gave you 66% of the territory?

2. You could reload the autosave, abandon a couple of cities, and go on for conquest.


By the way, do we really need a quick answers and a C3C questions thread now that the forums have been merged?
 
The cities are conquered, except the english Dover and Oxford which flipped.

Yes, I know it's strange but only about 3 cities flipped in all times! The rest are conquered in war.
 
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