Quick Answers / 'Newbie' Questions

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If the AI does propaganda on one of your cities and it is successful, but not successful enough for it to be captured, how long do the effects last?

20 turns?
 
..........AND, how much time he spent thinking about the game away from the computer, when the clock wasn't running! ;)

IIRC, Moonsinger said she spent as much time thinking about her Big Game Off-The-Clock as on! She said she even dreamt about strategy that she put into effect when she woke up!...........I wish I could do that! :lol:
 
I think SirPleb also said he took 50+ hours to document everything...in any event, even if the game clock was occasionally running while he was away, that is an astounding effort!
 
Can anybody tell me when the best time to move from despotism to republic is? I was having a blinding game earlier, only for me to switch to Republic seemingly too early and have my finances crippled by the unit cost. I was -19gpt with 0% science and 0% luxury. Needless to say I had to give up :(

I also have the same problem as someone above with civil disorder. I get it ALL the time! To cure it I normally put an entertainer in the cities, but of course this affects the growth and my cities gradually descend into starvation. Any tips on how to avoid this?

Ta in advance!
 
If the AI does propaganda on one of your cities and it is successful, but not successful enough for it to be captured, how long do the effects last?

20 turns?
I'm not 100% sure, but I assume it's like other happiness issues (whipping, drafting, etc.) -> 20 turns, as you said.

Can anybody tell me when the best time to move from despotism to republic is? I was having a blinding game earlier, only for me to switch to Republic seemingly too early and have my finances crippled by the unit cost. I was -19gpt with 0% science and 0% luxury. Needless to say I had to give up :(
This is a tricky one that has no real answer. Some people like to go as soon as possible, some people like to build some infrastructure first (maybe some marketplaces, libraries, etc.) Personally, I switch as soon as I research it (I usually have it after all other AA techs except Construction, Currency, and maybe Polytheism). Sure, I may end up disbanding a few units in core cities to make up for the negative gpt, but it's worth it (you might be at 30% science compared to 70%, but you could be researching faster nonetheless). Honestly, I've never been at 0% science and luxury and had negative gpt. What kind of a military did you have?!

Another thing that can help is getting a few cities to size 7+ - each one gets an extra 2 supported units, meaning 4 gpt back. Have some of these, and you can save a good amount of gold. Basically, it's a question of first, how much commerce do you have before the switch (if you don't have a lot of roads/libraries/marketplaces, the commerce bonus will not have a big impact), and how much of an army you have.

I also have the same problem as someone above with civil disorder. I get it ALL the time! To cure it I normally put an entertainer in the cities, but of course this affects the growth and my cities gradually descend into starvation. Any tips on how to avoid this?

Ta in advance!
This is common early in the game before luxuries are connected, temples/marketplaces are built, MPs are used, etc. The answer you wrote in the last question: the luxury slider! This is the best way. It doesn't stunt growth in cities (the higher pop the city, the more commerce it brings in, meaning the lower the slider needs to be; you want your cities to grow, grow, grow!), and in cases where multiple cities are unhappy, it works on all of them. You can also station up to 2 units in cities under Despotism to make unhappy citizens content, as "Military Police", so if you have spare warriors, use them for this.


edit: Oooooh. 5,999 posts!
 
Somebody said that irrigating floodlands helps prevent disease. Does it? Does putting roads on it help prevent disease?

Does a city get disease from any jungle, wetlands, or floodland tiles in a city radius or just the ones next to the city? If its from any tile, does it count if the domain hasn't reached those tiles yet? Does it matter if the workers are actually working said tiles or not?
 
Somebody said that irrigating floodlands helps prevent disease. Does it? Does putting roads on it help prevent disease?
No, and no. Floodplains stop giving diseases after you discover Sanitation.

Does a city get disease from any jungle, wetlands, or floodland tiles in a city radius or just the ones next to the city? If its from any tile, does it count if the domain hasn't reached those tiles yet? Does it matter if the workers are actually working said tiles or not?
The city must be working the tile to be struck. After the first time though, I don't think it matters (that is, if there is only one citizen working a jungle, and the disease kills him off, the disease can continue to kill off people in the city despite the fact that there is now no one working the jungle). At least, I think this is so. I have no proof except my own observations.
 
If the population is greater than two, and any citizen is working a disease-giving tile, then disease can strike and one pop will be lost. When it does strike, it always strikes again the next turn, and another pop will be lost.
If the population is two, disease can only strike once anyway.
Building settlers and workers helps insofar as it might remove citizens from disease-giving tiles, but if you can MM the town to not work such tiles you won't be at risk of disease.
Disease does not spread--that's the Plague, which is in a scenario, but I've never tried it out.
 
Can anybody tell me when the best time to move from despotism to republic is? I was having a blinding game earlier, only for me to switch to Republic seemingly too early and have my finances crippled by the unit cost. I was -19gpt with 0% science and 0% luxury. Needless to say I had to give up :(

When I do it, I plan it in advance. By not building a military that is excessively large for a republic, it's possible to balance military with republic. Frequently, I go straight to republic to get the cash boost (plus it will keep you from overexpanding your military and being surprised by the sudden change)
 
I beeline for Republic and switch as soon as possible. My military is usually not so large, maybe one MP warrior per town.

I usually have to set lux at 10% for the loss of MP and research drops to maybe 30%, but it soon picks up as I continue to expand or conquer and my infrestructure grows (ie roads for commerce). Several Barracks and possibly a Granary would be my only city improvements (normally I do not build temples/libraries/wonders before republic).
 
Just a comment on "crippled by the unit cost":
What kind of units are you supporting? Under Republic you can't afford to keep your interior cities garrisoned with defenders. Your Military should be strong enough to deter AI attacks--it should consist of (ideally) fast-moving attackers.
Another thing, the more cities you build, the more units you can support; how closely spaced are your cities? (try to have cities rather than towns).
 
Cheers for the help guys.

I've just cracked up the game from the last saved point. Now I know I could disband a lot of my units as my core cities probably dont need to be so defended, however the surrounding civs have quite strong armies and I don't want to be left behind millitary-wise. It's the year 950BC and I have 33 units - but this is quite a long time before I had switched to Republic in the game that I ditched.

The main problem I had was that I got some guys land in my territory. So I asked them to remove their troops or declare war - and they declared on me. I had to quickly build up my army or risk being battered, so I made loads of spearmen and horsemen in quick succession. I defeated the invaders and took a couple of their cities and negotiated peace.

I then decided to change to Republic, however not realising that this would grossly affect my finance the unit cost spiralled out of control! I think I might play on as I did before but avoid conflict and not change to Republic quite so soon. Is there any way of finding out how much it will cost me in advance?

Also can anybody tell me if there is any disadvantage to having another Civs troops in your territory if you are at peace with them? I always ask them to remove their troops or declare war - and they always declare war on me!

Cheers
 
Cheers for the help guys.

[...]

I then decided to change to Republic, however not realising that this would grossly affect my finance the unit cost spiralled out of control! I think I might play on as I did before but avoid conflict and not change to Republic quite so soon. Is there any way of finding out how much it will cost me in advance?
Actually, yes. This is this very popular program called CivAssist, made by one of the moderators here, ainwood, that runs in the background of a game and alerts people to things like new trade opportunities, cities about to riot, cities about to grow, wasted shields, etc. It doesn't reveal spoiler info, only info you can get in-game. It's meant to save you time while also making you more effective in your play.

One of the tabs, the Economy tab, allows you to fictionally set the science/luxury slider at any rate, and set your government at any one (even unresearched ones). Based on your current cities' commerce, gpt from other civs, and taxmen, it calculates the overall gpt just like on the F1 screen, breaking it down city-by-city. It's quite cool. :)

Also can anybody tell me if there is any disadvantage to having another Civs troops in your territory if you are at peace with them? I always ask them to remove their troops or declare war - and they always declare war on me!

Cheers
Usually the only units I get in my territory that aren't there to declare war are spearman/settler combos headed to settle on the other side of my lands (one incentive to expand as fast as possible). One or two warriors is okay. Once I get more, say warriors and archers in good number, I try to beef up my defense around them and then ask them to leave. If they do, good. If not, I just got war happiness and should be able to beat them. I've learned that you should expect war if the AI is stronger than you, so keep that in mind. Your welcome!

edit: Post 6,000, what an honor! [party]
 
Also can anybody tell me if there is any disadvantage to having another Civs troops in your territory if you are at peace with them? I always ask them to remove their troops or declare war - and they always declare war on me!

If they are at war with someone else (or trying to attack someone else) they will continually try to cross your territory to reach them. The only way to stop them is by having a wall of units that completely cuts off their path.

If there is unsettled land, they will continually send settlers to try and reach it, again you can only stop it by a full-length blockade.

Remove or declare can be dodgy; generally I don't do it unless I want to fight them anyway (whenever I do this, I make sure they're furious with me first as it makes them almost certain to declare--gives me war happiness).
If they are stronger than you and you can't afford war yet, tough luck! welcome to the world of "Deity ROP".
 
Stealth is a property given to air units. It makes them very difficult to intercept (5%, iirc, as opposed to 50%).

I think what you're talking about is Invisible. Subs are like this. So are ninjas in the Sengoku scenario of Conquests (which is broken, to all intents and purposes).

Essentially, only unit flagged as "see invisible" can see invisible units (oddly enough. :p). Odd thing is, land units can see sea units (assuming the proper flags), and vice versa. So if you had a land unit that could see invisible, it could detect subs, and destroyers could detect your scouts as per your example. Batty if you ask me, but that's how it is.
 
I'm trying to figure out the best build strategy. Given a new city, should one quickly build a road to each controlled cell (highest value to lowest), then revisit each cell to place a mine/irrigate and then revisit them again to plant/harvest forests?
 
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