Ansar
Détente avec l'été
If the AI does propaganda on one of your cities and it is successful, but not successful enough for it to be captured, how long do the effects last?
20 turns?
20 turns?
ahhh, my bad....that was 432 hours!![]()
Still crazy.
I'm not 100% sure, but I assume it's like other happiness issues (whipping, drafting, etc.) -> 20 turns, as you said.If the AI does propaganda on one of your cities and it is successful, but not successful enough for it to be captured, how long do the effects last?
20 turns?
This is a tricky one that has no real answer. Some people like to go as soon as possible, some people like to build some infrastructure first (maybe some marketplaces, libraries, etc.) Personally, I switch as soon as I research it (I usually have it after all other AA techs except Construction, Currency, and maybe Polytheism). Sure, I may end up disbanding a few units in core cities to make up for the negative gpt, but it's worth it (you might be at 30% science compared to 70%, but you could be researching faster nonetheless). Honestly, I've never been at 0% science and luxury and had negative gpt. What kind of a military did you have?!Can anybody tell me when the best time to move from despotism to republic is? I was having a blinding game earlier, only for me to switch to Republic seemingly too early and have my finances crippled by the unit cost. I was -19gpt with 0% science and 0% luxury. Needless to say I had to give up![]()
This is common early in the game before luxuries are connected, temples/marketplaces are built, MPs are used, etc. The answer you wrote in the last question: the luxury slider! This is the best way. It doesn't stunt growth in cities (the higher pop the city, the more commerce it brings in, meaning the lower the slider needs to be; you want your cities to grow, grow, grow!), and in cases where multiple cities are unhappy, it works on all of them. You can also station up to 2 units in cities under Despotism to make unhappy citizens content, as "Military Police", so if you have spare warriors, use them for this.I also have the same problem as someone above with civil disorder. I get it ALL the time! To cure it I normally put an entertainer in the cities, but of course this affects the growth and my cities gradually descend into starvation. Any tips on how to avoid this?
Ta in advance!
No, and no. Floodplains stop giving diseases after you discover Sanitation.Somebody said that irrigating floodlands helps prevent disease. Does it? Does putting roads on it help prevent disease?
The city must be working the tile to be struck. After the first time though, I don't think it matters (that is, if there is only one citizen working a jungle, and the disease kills him off, the disease can continue to kill off people in the city despite the fact that there is now no one working the jungle). At least, I think this is so. I have no proof except my own observations.Does a city get disease from any jungle, wetlands, or floodland tiles in a city radius or just the ones next to the city? If its from any tile, does it count if the domain hasn't reached those tiles yet? Does it matter if the workers are actually working said tiles or not?
Can anybody tell me when the best time to move from despotism to republic is? I was having a blinding game earlier, only for me to switch to Republic seemingly too early and have my finances crippled by the unit cost. I was -19gpt with 0% science and 0% luxury. Needless to say I had to give up![]()
Actually, yes. This is this very popular program called CivAssist, made by one of the moderators here, ainwood, that runs in the background of a game and alerts people to things like new trade opportunities, cities about to riot, cities about to grow, wasted shields, etc. It doesn't reveal spoiler info, only info you can get in-game. It's meant to save you time while also making you more effective in your play.Cheers for the help guys.
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I then decided to change to Republic, however not realising that this would grossly affect my finance the unit cost spiralled out of control! I think I might play on as I did before but avoid conflict and not change to Republic quite so soon. Is there any way of finding out how much it will cost me in advance?
Usually the only units I get in my territory that aren't there to declare war are spearman/settler combos headed to settle on the other side of my lands (one incentive to expand as fast as possible). One or two warriors is okay. Once I get more, say warriors and archers in good number, I try to beef up my defense around them and then ask them to leave. If they do, good. If not, I just got war happiness and should be able to beat them. I've learned that you should expect war if the AI is stronger than you, so keep that in mind. Your welcome!Also can anybody tell me if there is any disadvantage to having another Civs troops in your territory if you are at peace with them? I always ask them to remove their troops or declare war - and they always declare war on me!
Cheers
Also can anybody tell me if there is any disadvantage to having another Civs troops in your territory if you are at peace with them? I always ask them to remove their troops or declare war - and they always declare war on me!