Lord Emsworth
Emperor
I think that the amount of goody huts should be the same for the various degrees of barbarian activity (as long as it is not off completely.) What will be more frequent with higher activity is the spawning of barb camps.
Jungle does cause disease. I've never seen it happen in marshland, but I'll take your word for it.Quote:
Originally Posted by vmxa
I have never seen this occur, are you sure you are not thinking about swamps?
To be honest, I'm not 100% sure but I think I've seen it in jungle cities.
I don't really know if there's a difference between swamp disease and jungle disease; I only know that Sanitation only eliminates floodplains disease.
I have played about 15 games of RAFC. I do OK. However, I have some questions related to stability. 3 stars under civs and cities is all i sem to be able to get. I can get up to 5 stars in commerce and foreign, but the rest... well. And that puts my civ usually in stable and worse. Occasionaly I get solid.
Mostly unstable and shakey.
I see many other civs with solid, etc. WHats the deal? I maxmize trade, diplomacy contacts, build up city infrastructure, (happy, healthy, and commerce) (as well as research).
I aviod unhealth and rioting cities, even if it means sliding the culture up for a while. i am afraid that telling me its common sense does not cut it. For example, if one is NOT under vicroy, does having a colony ADD unstability?
the 15 tiles from capital re "founded cities" also refer to distance from summer palace? How does counting on the diangle rate? IS a city 14 tiles from the capital on the diaganle futher away than one 14 away straight on a compus bearing (directly east, say)? Also, are founded cities cities you founded, or cities that are now, by culture, assimilated?
Does connecting my cities with railroads add to stability. Connecting with roads seems to... (or is this justy the added trade roads enable?)
Please, some specifis would help. Thanks, elana
Correct.If I haven't misunderstood things, you don't get any culture points from a wonder in a city you've taken. And many wonders go obsolete, so they won't benefit you in any way if you conquer them?
In such cases, people are mostly talking about taking over wonders that have not become obsolete yet.Still people say it's great to conquer cities with wonders…
Is that mainly because you reduce another civilization's culture per turn? Or are there other benefits? Are there wonders which are better to capture than others in certain circumstances?
Because they aren't really fighters. The F-117 Nighthawk (which is the model that the civ3 unit is based on) was only called a fighter to garner support for funding the project. It's actually a light bomber.
Now, the F-22 Raptor actually IS a stealth fighter... I wonder why they didn't include that in the game? Probably because it'd be too hard to figure stats for it, as most of the specifications are classified, and it's true combat capabilites have yet to be determined.
Now, the F-22 Raptor actually IS a stealth fighter... I wonder why they didn't include that in the game? Probably because it'd be too hard to figure stats for it, as most of the specifications are classified, and it's true combat capabilites have yet to be determined.
And considering that there is an SDI wonder in the game, they don't seem to be too worried about going into future tech, do they?