Look for a line in the ini file called GridOn=1
Can one elite unit generate more than one leader?
300th post anax. You're a prince now!
1: You should be able to build veteran armies with the Military Academy and a barracks. It doesn't matter though what they are called. They all act the same way.
No. The same unit can generate more than one leader, but only if the elite unit that generated the first leader is upgraded (e.g. elite* swordsman moves to a barracks city and upgrade to MDI). The upgrade process reduces the unit back to veteran status, but if the upgraded veteran wins in combat and promotes to elite a second time, the newly-elite unit can again generate a leader.
Actually, you don't need a barracks to get veteran armies.
AND, veteran armies ARE more effective in combat, so yes, it does matter what they're called. I don't recall the exact math, but they get a significant boost to their A/D (which of course isn't shown in the lower right window. It's hidden, but it's there).
Not necessarily. There are a couple of examples of how a few extra scientists might not make the difference.Anywho, my question is about the "lone scientist" research method. I had a small handfull of scientist in my more corrupt cities around the borders and the science slider at zero. CivAssist flagged that I had more scientist than needed for the "lone scientist" research method. Don't the additional scientist shorten my research time instead of produce 'wasted' beakers? Or is there a certain number of additional scientists needed in order for the 'wasted' beakers to become productive toward the tech?
do You mean A/D boost after building Military Academy? that's the only one i've heard about.
IIRC regular/veteran status doesn't change anything.