Quick Answers / 'Newbie' Questions

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If you want to film stuff cant you just get a hypercam, i forget which website its on though.
 
Can one elite unit generate more than one leader?

No. The same unit can generate more than one leader, but only if the elite unit that generated the first leader is upgraded (e.g. elite* swordsman moves to a barracks city and upgrade to MDI). The upgrade process reduces the unit back to veteran status, but if the upgraded veteran wins in combat and promotes to elite a second time, the newly-elite unit can again generate a leader.
 
Two questions; I'm afraid they're completely unrelated:

1: Armies. My armies are always called 'regular'. Why? I may have vets in, have Pentagon, have Military Academy, this doesn't seem to alter them being referred to as 'regular' on the screen. There must be some other type of army then?

2: Goody huts. What techs can you pop from goody huts? I never popped anything beyond Literature, and I've only ever popped techs in the ancient age...
 
1: You should be able to build veteran armies with the Military Academy and a barracks. It doesn't matter though what they are called. They all act the same way.

2: You can only get ancient age techs from huts.
 
1: You should be able to build veteran armies with the Military Academy and a barracks. It doesn't matter though what they are called. They all act the same way.

Actually, you don't need a barracks to get veteran armies.

AND, veteran armies ARE more effective in combat, so yes, it does matter what they're called. I don't recall the exact math, but they get a significant boost to their A/D (which of course isn't shown in the lower right window. It's hidden, but it's there).
 
No. The same unit can generate more than one leader, but only if the elite unit that generated the first leader is upgraded (e.g. elite* swordsman moves to a barracks city and upgrade to MDI). The upgrade process reduces the unit back to veteran status, but if the upgraded veteran wins in combat and promotes to elite a second time, the newly-elite unit can again generate a leader.

Ah, okay. Thanks.
 
Actually, you don't need a barracks to get veteran armies.

AND, veteran armies ARE more effective in combat, so yes, it does matter what they're called. I don't recall the exact math, but they get a significant boost to their A/D (which of course isn't shown in the lower right window. It's hidden, but it's there).

do You mean A/D boost after building Military Academy? that's the only one i've heard about.
IIRC regular/veteran status doesn't change anything.
 
Does the Military Academy also allow four units in the army instead of three?
 
I'll go ahead and jump into the middle of the discussion with another question. Not to interrupt, but I have so many questions I may forget to ask this one.

I just recently downloaded the CivAssistII. As an engineer, I love to look at an overwhelming amount of data and dig out the issues, while I can find the remedies in this forum. Great program! :goodjob: Especially for a newbie.

:confused:
Anywho, my question is about the "lone scientist" research method. I had a small handfull of scientist in my more corrupt cities around the borders and the science slider at zero. CivAssist flagged that I had more scientist than needed for the "lone scientist" research method. Don't the additional scientist shorten my research time instead of produce 'wasted' beakers? Or is there a certain number of additional scientists needed in order for the 'wasted' beakers to become productive toward the tech?

I've read a good portion of the zero research thread. Maybe there is a thread that someone can point me to?
 
Anywho, my question is about the "lone scientist" research method. I had a small handfull of scientist in my more corrupt cities around the borders and the science slider at zero. CivAssist flagged that I had more scientist than needed for the "lone scientist" research method. Don't the additional scientist shorten my research time instead of produce 'wasted' beakers? Or is there a certain number of additional scientists needed in order for the 'wasted' beakers to become productive toward the tech?
Not necessarily. There are a couple of examples of how a few extra scientists might not make the difference.

First example, in an epic game of C3C, one lone scientist can produce an 800-beaker tech in 50 turns (the maximum research time in the unmodded game), even though he's producing only 3 bpt, for a total of 150 beakers. Two scientists produce 6 bpt, but will still produce that same 800-beaker tech in 50 turns. So until you hit enough scientists to produce something more than 17 bpt (800 beakers / 49 turns), the additional scientists result in wasted beakers. (Math isn't my strong suit, so someone jump in here if I've miscalculated.)

Second example, not using the lone scientist method, is where you have many scientists, but the last two or three are not enough to "clear the hurdle" on research time. If you have lots of scientists and get down to the last 2-3 turns of research, start changing some scientists to tax collectors. You'll notice that the research time doesn't always change. You may be producing some number of beakers (for example) sufficient to finish the research in 3 turns, but insufficient to finish it in 2, such as you've got 100 beakers left and your scientists produce 40 bpt. You can switch a few scientist to taxmen, grab a few extra gold and still get the research in 3.
 
Your math is correct. I guess my main confusion was why the one scientist would produce only 150 beakers, but be enough for the 800 beaker tech (it threw off my math). I guess I don't need an explanation of that since I can't complain because it's actually a big benefit.

Thanks for the examples, Aabraxan. That clears it up for me.
 
do You mean A/D boost after building Military Academy? that's the only one i've heard about.
IIRC regular/veteran status doesn't change anything.

Yes, that's the bonus I'm talking about. And as the it's the military that creates veteran armies... we don't actually seem to be disagreeing on anything here, do we?

Whether or not it's being veteran that gives it the bonus is a moot point, as the correlation of armies being veteran and having that extra boost is perfect (you cannot have veteran armies without the Mil. Acad., and such armies are the ones that receive the bonus).
 
agreed.
(just had that thought, i'd been missing sth during all that time)
 
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