Quick Answers / 'Newbie' Questions

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Civilopedia says military units help increase quelling resisters. But I wonder what that doesn't include. Do these military units quel resisters?

Artillery units?
Naval units?
Air units?
Army and leader units (not the military units in the army)?

None of these. Only 'proper' military units - those that will come out veteran if you have barracks - can quell resistance. (And if you are at peace, it is one resistor quelled per unit per turn)
 
I'm asking this in the quick answers thread in the hope that someone can tell me off the top of their head, and save me some trial-and-error this weekend:

Lately, MapFinder has started giving me screenshots of the save game dialogue instead of the starting position...which timing is best to adjust?
 
Lately, MapFinder has started giving me screenshots of the save game dialogue instead of the starting position...which timing is best to adjust?

Here's a screenie of the MapFinder settings I used on my older, slower machine...just to give us something to take a look at. I think I'd increase the delay time for saving. It seems like the screen shot must be taken after the save dialog is completed and before the next game generates. I think if you give it more time to save, you'd get a better screenie.

If that doesn't work, try more delay before restarting. Let us know what you find out. :)

MapfinderGeneralTab.jpg


If you end up having to experiment, I'd suggest going with easy-to-generate map requirements...like only a BG required...until you get it figured out. ;)
 
Thanks gma; I was a bit surprised to see it, because I haven't fiddled with the timings for aaages and I've never had this problem before. :)
 
A few corrections regarding ship movement.

:agree: I agree with D0MINATRIX. I have had a 7 move frigate as the Romans.

This is impossible as you can't get frigates without magnetism which is what cancels out the effect of the Great Lighthouse. Either it was a modded game or perhaps an older version of civ that gave 2 mov. for Magellans (seem's like perhaps there was... ??)

I just set up a scenario to test if the wonder bonuses really combine. The results were that the bonuses from the Great Lighthouse and Magellans are not cummulative nor, would I imagine, are any other wonders such as those in WH. There is a +2 movement option in the editor so it is possible to make a wonder that would grant more than one move but it is a stand alone bonus. :)

Remember that seafaring civs also receive +1 mov.
 
This is impossible as you can't get frigates without magnetism which is what cancels out the effect of the Great Lighthouse. Either it was a modded game or perhaps an older version of civ that gave 2 mov. for Magellans (seem's like perhaps there was... ??)

Sorry, I meant caravel. Oh and I just re-tested, and I was wrong, sorry.
 
Can you break a MPP or Peace Treaty with a CIV by attacking another CIV that they had a MPP with?

In short. I had a MPP & PT with France then attacked the Aztecs who also had a PT & MPP with the French. Later I went to trade with France and the English, the English wouldn't trade with me citing "what I did to the French" the French are Annoyed with me.
 
If the French really had a MPP w/ the Aztecs then you should be at war w/ them. France has to declare war on the agressor or the one to attack the other civ in their own territory.
 
Let me rephraze:

In short. I had a MPP & PT with France then I attacked the Aztecs who also had a PT & MPP with the French. Later I went to trade with France and the English, the English wouldn't trade with me citing "what I did to the French" the French are Annoyed with me.

Sorry about that
 
Nothing to apologize for. :) If you're referring to the fact that England won't trade w/ you it's because you suffer a rep hit. They don't trust you any more because be declaring war on the Zulu you inadvertently trashed your MPP w/ the French and according to the AI that's a :nono:. They believe (perhaps correctly :mischief:) you can't keep an agreement. If you give them a while they're likely to get over it... eventually.
 
Thanks for the help. I might just wipe out the French for thier Lux anyway, but at least I know for the future.

Is there a thread here somewhere that shows how/where you take rep hits for future reference or is that a learn as you go type thing?
 
Alright, here's a question (this may have been covered here before, several times maybe - but I couldn't find it)...

If I mine a bunch of grassland, some tiles have 1 shield, some have two. Same grassland. Whyzzat?

Roading and subsequently railroading forest gives no bonus?

Ok, I lied - two questions.


Thanks!!!!!
 
To the first, are some bonus grasslands?


Uhhh,,,, what's a bonus grassland?

I guess that answers my question, there are some grassland tiles that are "bonus" and offer more shields.

Any way to detect that without roading or working the tile?



Thanks, Aabraxan - for the reply.
 
Bonus grass has a little gray dot in the middle of the tile.

Small clarification... If your Preferences have "show food and shields on map" checked, bonus grass won't show as a gray dot. Instead, it will show 2 very tiny green dots for the 2 food and 1 very tiny blue dot for the shield. I always play with that Preference UNchecked, as it's much easier to spot the somewhat larger gray dots.
 
To the second, no railing forest gives no bonus shields (I think).

I thought rails gave an extra shield and/or commerce. Man, it's been too long since I've played w/ the RRs.
 
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