swift_like_wind
Warlord
RRs improve terrain improvement output by 50%.
.....But, rails have no (production) effect on forest!![]()
RRs improve terrain improvement output by 50%.
wait a minute...I learned that it increases output of the terrain improvement by one (e.g: an irrigated grassland normally gives 3 food, but 4 with a RR)...so, umm, who's right?
Question: I noticed in my current game that the number of happy/content/unhappy citizens changed when I moved my science slider. The funny thing is that my luxury slider was at 0%, so moving the science slider couldn't have changed entertainment. Is it a bug, or is there some explanation?
I've noticed the same thing. I think this is a side effect of rounding the numbers. In fact, I started a thread at one point called "Science makes me unhappy!" or some such when I noticed that moving the science slider changed the mood of the citizens in a city.
ok so what are the unit packs in civ 3 play the world, the units screen on this website says something about them. also what are they used for.
Question: I noticed in my current game that the number of happy/content/unhappy citizens changed when I moved my science slider. The funny thing is that my luxury slider was at 0%, so moving the science slider couldn't have changed entertainment. Is it a bug, or is there some explanation?
Well, I'm afraid I don't really know much about this. I looked at my old thread, which is here. In my example, I was running 10% lux. I see your point, though. I'm not sure how the rounding error could spill over into luxury with lux at 0%.But this rounding error can not occur when the lux slider is at 0% right? Or does it happen even when at 0?