Quick Answers / 'Newbie' Questions

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Here's a thing with unhappiness that I don't understand. Look at the screen shots. They are from the same year.

Three things are affecting happiness:
• One luxury,
• one gold from the luxury slider in each city and
• war happiness.

So it seems that war happiness has much bigger effect in the city with 8 population points than in the city with 7. Why is that? Or am I missing some other factor?
 

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3 questions to help complete the picture:

1. What level are you playing?
2. What is your Government?
3. Have you razed a city, containing foreign citizens, close to your size 7 city?

(BTW, you may have answered your own question!) :)
 
1) Demigod
2) Republic (didn't mention it because it's answered in the screen shots)
3) No

Only complaint in booth cities is: "Too crowded".

So… is it some strange effect of rounding up or down from a percentage of war happiness? I don't remember exactly now (the screens were taken two days ago) but I had happiness from two or three "fake" wars on the unreachable other continent, and there was a "real" war on my own continent. I think the happiness from that war was starting to fade away at the moment.

BTW, this will soon be my first demigod victory, if the invasion of the other continent works out as planned. :)
 
How do you take a screenshot in the game?
 
So it seems that war happiness has much bigger effect in the city with 8 population points than in the city with 7. Why is that?

Each source of war happiness causes 25% (truncated) of your citizens to be content, so with multiple sources of war happiness, size 8 will be happier than size 7 (and 4 will be happier than 3, and 12 will be happier than 11).
 
So… is it some strange effect of rounding up or down from a percentage of war happiness?

War Happiness comes in increments of 25%, so it always gives an extra happy face at sizes 4, 8, and 12. I'm guessing you are in 3 wars that are yielding happiness. Is that right?

X-post with Chamnix, obviously.
 
How do you take a screenshot in the game?

Your Prt Scrn show capture it and put it in the clipboard. You can then load it from the clipboard to any tool such as Paint. I do not use this method, but rather use Iranview. It will capture full or window screens and can resize and such.
 
How do you take a screenshot in the game?

Hitting print screen will take the picture for you but if you get a program that allows multiple screen shots, you don't have to interrupt your game for every pic.

I like this one but there are others that are recommended as well.
 
I'm in a game where I simply grew tired of micromanaging all my workers, so I set maybe 50% of them to Shift+A ("Automate, virgin terrain only"). However, now I've noticed they're irrigating lots of squares that should've been mined, so I want to wake them all. The problem is, I have almost 50 of the buggers and manually selecting each and every one is incredibly tedious. Surely, there's a more efficient (as in quicker/more convenient) way?

Thanks a ton!

~ Kris
 
Probably the easiest thing is, at the beginning of your next turn find all of your workers and wake them all. Right click on a stack and select "Wake All". This should stop their automations. For that stack. You'll need to do this to each stack that is automated. Unfortunately, there is no quick and easy way to do it.
 
Darn, I guess I will have to play only Small or even Tiny maps then. Standard involves WAY too much micromanagement. Having to look after 50 cities just isn't fun. Thanks anyway.
 
Well, if you really must automate, do the Shift-Ctrl-A, which is I believe "Automate this city only" leaving whatever, I forget the exact wording to it. This will keep them in that city instead of sending them wherever. On the rare times I automate, this is the option I use.
 
From the manual: "Automate,This City Only Shift-I"

Looks like a good idea; will try it out. I'm just worried it will replace my existing mines with lousy irrigations. For some reason the automation feature seems to massively favor irrigations, even though the city's limited to a size 6/12 and/or just has plenty of food anyway. The very concept of worker units is flawed imo. Not so much because it's unrealistic or anything, it just forces too much micromanagement on the player. I think I'm going to mod the workers in my games, giving them 100 MP. That way things will be a lot smoother.
 
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