Quick Answers / 'Newbie' Questions

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Hi, I read about this one bug and the solution for it which was something really simple, but I didn't write it down stupidly enough, and I don't remember what the bug was called. Anyway, it's that when I play a Conquest game (the Cedars of Lebanon atm), when I win, the game crashes and my victory isn't recorded. Does anyone know what I'm talking about?
 
If you win by space launch it will crash. The bug report has awork around that works for some and not for others.
 
Wondering if any of the more experienced Civ3 players out here could give me a clue how the worker/city ratio should be, I always tend to feel that I have to few workers.
 
1.5 is the figure I've seen. 3 workers for every 2 cities is optimal. If you are a slaver like me, you might end up with hundreds of slaves and not really need native workers.
 
And if you're industrious, you'll need fewer workers. (Sorry if I'm stating the obvious.)

I've also heard one worker per town if not industrious, but I believe 1.5 is a better rule of thumb.

A couple of things to consider:

If you feel you have too few workers, and notice that you have a problem with improving your land fast enough, you do have to few.

It depends a bit on how much of the land you irrigate after you've left despotism. I personally prefer to irrigate one or two grass tiles per town if the town doesn't have any food bonus. I like my towns/cities to grow fast, and once they've reached population 12 I change irrigations to mines. (I usually don't build hospitals to grow past 12.) The extra irrigations mean that I need more than one worker per town, since they grow faster and thus need improved tiles faster.

Extra irrigations and more workers works great if you have enough luxuries to let your towns grow fast without paying luxury tax. If I have too few luxuries, and need to raise luxury tax too high, it might become expensive to have big population and to pay some extra upkeep for all the workers. (I usually choose republic as government, and the problem with upkeep/happiness may work in a different way in other governments.)
 
Wondering if any of the more experienced Civ3 players out here could give me a clue how the worker/city ratio should be, I always tend to feel that I have to few workers.
This is a really tough question.......and I see you've had some excellent answers!

One key question I like to ask people is: What kind of Victory Condition are you aiming for?

Least workers for Conquest Victory......Most Workers for Histographic Victory.

The other point is that there is No easy answer to your question!!.........But, it's a good idea to have at least one 2-turn "Worker Factory". (Viz. One of your cities produces a worker every 2 turns.)......For any Victory Condition, IMO. :)
 
It's quite natural to lag behind a touch with workers in the early part of the game.
Ideally you'll have your capital or a nearby town producing just settlers, but do look around for another place that can do +5 food, put a granery there as well, and let that place just produce workers.
Once you're out of Despotism a place like that is easier to find.
Usually some spot with a couple of irrigated floodplains and a mined plains tile can do the trick. Once it's running nicely it doesn't need a lot of management, it'll give you a worker every other turn and that's probably all you need. Once you know how to create a worker factory you don't want to go back to building once a worker here and then one there, because it just doesn't work as well that way.
EDIT: Hey, Meteor Man, you're in the wrong section! That's one for the 'interesting' or 'mindboggling' screenshots! But thanks for the picture, it's nice.
 
If the rule of thumb of 1 or 2 per town, try this one. I say if you find your citizens are working tiles that are not improved, you need workers. That does not mean you can get them, but you need them.
 
I get 1-2 worker per town in like late middle age, I am not always war or always peace type but I like to war when all of my towns are improved to good level.
 
Can I request such a program to be written? How should I go about it?

You can request, but honestly you're probably better off doing it yourself. The file structure is out there, you'd just need to figure out how to mess with the information.

Who knows, it might be out there. Check the utilities subforum and see what they've got.
 
If you're at war and a city flips back (culturally) to your enemy, does that give the same effect on war weariness as if the city was captured by military force?
 
Question:

Is there a software that will automaticly log the turns in a civ 3 game? Like, it will write down for you what happened that turn?
 
No, this happens with any victory condition. You can't even have space race in The Cedars of Lebanon.

I have not heard of Cedars, so I cannot comment, but the space launch is a known bug. I could not get ti to work, but others seem to have it going. I have no victory issues with Dom/Conquest or Hist.
 
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