Quick Answers / 'Newbie' Questions

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Is having a ton of artillery really that necessary in a Stack of Death? After all it's a huge liability seeing as the enemy may capture it should the rest of the stack be defeated.
 
Is having a ton of artillery really that necessary in a Stack of Death? After all it's a huge liability seeing as the enemy may capture it should the rest of the stack be defeated.

I think that is much a question of difficulty level. On harder levels, you often have to fight against troops that are more modern than yours, and especially in a government that has to deal with war weariness, the artillery becomes necessary. Loosing lots of cavalry against riflemen and even infantry will make war almost impossible because of war weariness. You might want to bring some defensive units in your stack, and deal with the slower way of conquering.
 
If I am at war with the Dutch and they have some troops just outside my border can I kill them even if they are in Portugal land. Or will that be seen as negitive by portugal or even maybe an act of war against them?

thanks
 
I'm pretty sure you can attack them with no negative consequences from Portugal. Better still, get a Military Alliance with Portugal, and use your new allies to beat the Dutch up.

Now, if you were trying to nuke them, or bombard them, then it might be a DoW if you end up destroying any Portuguese improvements, cities, or units.
 
If they do not have an MPP and you do not leave units in Henry's land, no problem. If you leave units in his land, he will ask you to leave, unless he is thinking of war anyway.
 
Thanks guys.

The Dutch declared on me while inside my territory and no one has Nationlism yet so no MPP came into play. The Nerthlands is way to my north with two civs in between, I will just be picking off their archers as they come to me and enjoying the war happyness.

Now if someone wanted to join me in a MP against the Portugese that would be another matter
 
I took this pic in the game and as luck would have it the screen was flashing the [Hit enter or...] and I got the off flash. so I typed in that part. who knew:lol:

notmoving.jpg


so, it is the end of my turn and here I have these units in the middle of a war that have not moved on this turn. Why does the game skip these guys? I have had this happen before but it is not all that common that I know of. I knew I should have more combatants in that fracas so I went looking for my 'missing' units and thus found the unused MW's.

In a similar vein, I have noticed that on occasion the [J] command does not move the whole stack as it should. I have to go back and manually move the units (yes with mp remaining) that the computer did not order to move.

I guess I am just wondering what could be behind this failure to act and I am wondering if others have seen something like it.
 
Is having a ton of artillery really that necessary in a Stack of Death? After all it's a huge liability seeing as the enemy may capture it should the rest of the stack be defeated.

If the AI defeats your SOD, you will be experiencing problems far beyond losing a stack of arty, especially since the AI doesn't really know how to use arty to begin with. . . . But if you have a ton of arty, you are much less likely to lose the SOD in the first place. . . .

kk
 
I took this pic in the game and as luck would have it the screen was flashing the [Hit enter or...] and I got the off flash. so I typed in that part. who knew:lol:

Spoiler Click if you really wanna see a quoted pic... :
notmoving.jpg


so, it is the end of my turn and here I have these units in the middle of a war that have not moved on this turn. Why does the game skip these guys? I have had this happen before but it is not all that common that I know of. I knew I should have more combatants in that fracas so I went looking for my 'missing' units and thus found the unused MW's.

In a similar vein, I have noticed that on occasion the [J] command does not move the whole stack as it should. I have to go back and manually move the units (yes with mp remaining) that the computer did not order to move.

I guess I am just wondering what could be behind this failure to act and I am wondering if others have seen something like it.

It looks to me that they're just waiting to move. That's real weird... Do you have a save for it?

As for the [J] command fuction...Depending on which unit you choose, the whole stack will go with the lowest MP unit. So if a settler is mixed in with your Cavs (I hate it when that happens!) your cavs may have two extra movement points. Sometimes, however, the stack will loose all the points. I haven't actually sat down and determined which is which, I just try and make sure there are no mixed MPs in there.
 
It looks to me that they're just waiting to move. That's real weird... Do you have a save for it?

As for the [J] command fuction...Depending on which unit you choose, the whole stack will go with the lowest MP unit. So if a settler is mixed in with your Cavs (I hate it when that happens!) your cavs may have two extra movement points. Sometimes, however, the stack will loose all the points. I haven't actually sat down and determined which is which, I just try and make sure there are no mixed MPs in there.

I don't have a save as it was just one moment in a war where I was trying the Iro domination strategy. (and that strategy does work well even for those who are not single-minded :lol: )

As to the -not moving some units-, in that particular case I had mixed MW and AC but the 'forgotten ones' were one of each as I recall. No spoilers in the mix so to speak.
 
I have trouble with stacks not moving alot, especially bombardment units near enemy territory/units. It can get really annoying having to move 20 Cannons individually. Best thing to do is save the game and shut down and restart Civ3. I also lose the lines on my foreign minister screen often.
 
@Darski: I have seen it fairly regularly when I have a stack that I auto-moved; that sometimes after they reach their destination, the computer forgets to ask you to move them, and you have to remember to handle it yourself. This may be in the "known bugs" forum, but I'm not sure.
 
I often experience those movement problems. If only a part of the stack moves, you can use the "Fortify all" and then "Wake all" commands, and the whole bunch will be activated and follow with the [J] command.

It can be very annoying when the game "forgets" units that haven't moved yet, and indicates that you're at the end of the turn. It sometimes happens to me with settlers in the expansion phase, but at that stage I usually keep track of my units and notice it. Later in the game, when there's lots of units, and a turn may take an hour, the risk of missing those units is bigger.
 
When anywhere near enemy lands, I have a habit now of only moving stacks as far as they'll go in one turn, or as far as can be seen in the fog, lest they do something uncouth before I can catch them on the next turn before they auto-move. Especially with mixed stacks, and ESPECIALLY when railroads are afoot (lest I end up with half a stack of damaged units that, for some reason, all took the one route that passed by an AI walled town with a bunch of ZoC units).

Too many times I've ended up with a stack in the jungle because running through it was the straightest route, but staying on a road meant flexibility of movement on the next turn for various reasons.
 
I am at war.
My golden age just started as my unique unit won a battle - berserker.

Would it be wise to sign peace and produce, or should I be able to control the happiness levels even if this is an offensive war?
I am a bit short on the lux side, so that is the worry, but the golden age compensates right?

And if anyone can point me towards an article on GA, I would be grateful.

Demigod level - C3C, Archipelago map with 70% water.

Edit: oh, and one more thing; what improvements do you usually build in specialist farms? And how big do you usually let them cities grow?
 
Without seeing a specific save, it's very hard to answer this first batch of questions:
I am at war.
My golden age just started as my unique unit won a battle - berserker.

Would it be wise to sign peace and produce, or should I be able to control the happiness levels even if this is an offensive war?
I am a bit short on the lux side, so that is the worry, but the golden age compensates right?

And if anyone can point me towards an article on GA, I would be grateful.

Demigod level - C3C, Archipelago map with 70% water.
Yes, the GA produces additional commerce, so that will help with happiness. Some other questions occur to me, though:
(1) Did you DOW the other civ, or vice versa?
(2) Are there luxes or resources that you can capture?
(3) How many luxes do you currently have?
(4) Do you have markets up and running?
(5) Who is your opponent?
(6) Where are you in techs and what sorts of units are you using and facing?
(7) Is there anyone else that you can drag into the war on your side?

I'm sure there are other relevant questions, but those are the ones that strike me right away.

I'll take a shot at this one, though:
Edit: oh, and one more thing; what improvements do you usually build in specialist farms? And how big do you usually let them cities grow?
1) Usually, none. Now and again, a particularly food-rich farm will get an aqueduct, but that's the exception rather than the rule.
2) As large as their food supply will allow. Building along riverbanks will let them grow past size 6 without an aque, so that's advisable if they've got enough food. Building them on hills also gets them up off of grassland and increases the available food. Same with tundra. Turns bad terrain into a 2-food tile (maybe 3 if agri).
 
Aqueduct and hospital as needed. Granary is a maybe.

Let them grow as big as possible. Helps with unit support in addition to the specialists.

Cheers.

Do you bother with harbours and even temples to extend the borders to get more food tiles, mainly in the sea?
 
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