Quick Answers / 'Newbie' Questions

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In preference you can turn off animations for a number of things. I would also suggest you do not use automated workers. That is what the AI does, not the best idea.
 
Chief
Warlord
Regent
Monarch
Emperor
Deity

I am not sure what vanilla bonus items are compared to C3C, which I do know. In any event the editor shows them.
 
If the civ you try to do propaganda towards is not Democratic, you get a chance to convert one of their cities to your civ. I'm pretty sure that you can choose the city. It's not one of the functions I've ever tried. Well, maybe way back when I got the game, but it's easier and cheaper to build your military and just take the city by force.
 
I just bought the game about a week ago. Im completly new to the whole civilization game. I have been figuring things out VERY slowly. How come when I send a worker over to dig a mine where the terrian says theres gold it doesnt increase my gold on my income. I dont want to throw the game away but this game is crazy compalcated.
 
Welcome to CFC, CIV NEWBIE! :wavey:

The Civ-series is indeed quite complex. That is why there are so many long-term addicts around. ;)
For a start, you might want to try the ingame tutorial, or read Crackers opening moves.
As for the gold, it won´t increase your gold per turn per se. Tiles with a gold ressource do have a high yield in commerce though. To get it, you have to work the tile, which you can do by double-clicking a town nearby and assign a citizen to it. To increase your income, you´ll have to decrease the sliders in the F1-screen.
Have patience with the game, you´ll love it!
 
Turner said:
If the civ you try to do propaganda towards is not Democratic, you get a chance to convert one of their cities to your civ. I'm pretty sure that you can choose the city. It's not one of the functions I've ever tried. Well, maybe way back when I got the game, but it's easier and cheaper to build your military and just take the city by force.
Is there a formula for it? I know some cities should be eaisier than others.
 
Vind2 said:
Is there a formula for it? I know some cities should be eaisier than others.

Probably but I don't know where to look for it.

I wouldn't be surprised to find 'total culture of your civ', 'total culture of your target', 'culture of your target's city', 'city size' and others in there. IOW it's easier to flip a city by propaganda if it is a small one far from their capital with no culture.
 
They probably wanted a CIV with CB and The Wheel, contrary to the usual combo; CB and WC.

Edit: IOW, I dunno. ;)
 
It might be argued that the do the "steal plans" mission every turn, and succed every time, too.

I don't know that I've ever seen them do one. Or at least, been notified about it.
 
doesent the AI know how many troops you have in each of your towns?

but my question: does debug mode show all the advantages the AI get? except reduced building costs, of course. :p
 
Well yes and no. It knows the disposition of all tiles. IOW it knows what is on a given tile, be it iron/wine or troops.
 
Vind2 said:
Another question, does the AI perform espoinage missions? Which ones?

They definitely steal plans, initiate propaganda and sabotage production; those are the ones I can remember happening.
 
On editor how do I make other an AI to play against? I wanna give it hundreds of units and then nuke them all.

I also really need help downloading scenarios. My dozens of attempts so far have all failed.
 
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